Roomnesia

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★2.65
Innovation★★★★★★★★★★3.75
Theme★★★★★★★★★★3.90
Graphics★★★★★★★★★★3.35
Audio★★★★★★★★★★2.70
Humor★★★★★★★★★★2.47
Mood★★★★★★★★★★3.53
Coolness★★★★★★★★★★68%
Roomnesia

A procedurally generated basement simulator with a handicapped protagonist.

Download and run the roomnesia_0_4.jar to play the game.

This is the bugfixed version that I compiled post comp. The original version was:
https://github.com/Jansu/Roomnesia/releases/tag/0.3
It contained game breaking bugs, most related to room creation.

Controls:
Move with WASD
Look around with Mouse
Action with Space

Made with
- LibGdx
- Audacity
- Pyxel and others

screenshot

Comments32

Biliogadafr8 Dec 2014, 20:14
What should I do? I lit all spiders and nothing happens. Just walking around the rooms and trying to find out what to do. Sometimes spiders block the way out. But I like the idea of level that is randomly re-generated behind your back. Also light effects looks great.
Headmadeauthor8 Dec 2014, 22:12
Hi Biliogadafr,
thanks for your feedback. You probably encountered a gamebreaking bug, that's why you couldn't finish the game. I'm currently patching them up and I will upload a new Version tonight.
Headmadeauthor8 Dec 2014, 23:24
I released the bug fixed version. I hope I've squished all those pesky bugs.

Btw the "spiders" are supposed to be wooden logs :D
Frederick Purifoy9 Dec 2014, 00:56
Pretty cool but the sad thing is there are no spiders :(
ElectricSeagull9 Dec 2014, 01:08
The amnesia aspect is interesting. The darkness and changing layout makes you really not sure what is what. Good job.
madameberry
madameberry9 Dec 2014, 01:12
The controls on this game make it nearly unplayable for me. WASD should never be linked to the direction your character is facing. When I press W I want to to towards the top of the screen, not "forward" in relation to the character. I just gave up because I couldn't move in a way that made sense.
error0319 Dec 2014, 01:31
Nice game, I like the story, but controls are sometimes funky.
HypnoBeaverMoose9 Dec 2014, 09:22
I really like the idea behind forgetting the dark rooms, but the player can immediately light them up, so that mechanic never really plays a major part in the game (at least I didn't notice). It would be cool if the some torches would suddenly stop for whatever reason and the make the room dark again.
ppupae9 Dec 2014, 18:35
Very clever interpretation of the theme. Controls are awkward but it was easy once i worked out that spamming a direction let me walk around really fast ;)
Sh1rogane
Sh1rogane9 Dec 2014, 18:37
Nice concept with the rooms also nice lightning effect. And I liked the small humour in the dialogue ^^
PlasterPhantom9 Dec 2014, 19:51
Cool idea! Too bad you didn't have time left for the spiders, could've been interesting! Cool mood. The footsteps work really well (:
Pietdagamer9 Dec 2014, 19:59
Forgetting the rooms and lighting them is a very nice mechanic, good job!
ajopart
ajopart9 Dec 2014, 20:22
Great concept ! Congrats
Smiley
Smiley9 Dec 2014, 22:42
@Headmade: thanks for the comments on my entry.. yeah.. we really used the same kind of technology here.. :)

But you had a story so you win ;)
sorlok
sorlok10 Dec 2014, 00:41
Great use of the theme, really cool idea. Would love to see the game expanded on a bit in the future.
MjSpeCter
MjSpeCter10 Dec 2014, 18:16
Omfg... this game looks brilliant... Wow... I need to know how! xD This is amazing and the gameplay is not shy itself. Great work! cx
DiegoMustache
DiegoMustache10 Dec 2014, 18:23
The solution to keeping everything on one screen with the amnesia is interesting. However, the controls make this difficult to play.
brokenbeach10 Dec 2014, 18:25
Very atmospheric. The lack of music made it quite eery, and I really liked the way you used light.
whitematterteam
whitematterteam10 Dec 2014, 18:33
Nice game, I like the "amnesia" thing and the lighting too!
Pestel Crew10 Dec 2014, 19:04
The concept is really good, but I didn't find any challenge at all? I think I had to meet some spiders, but they didn't appear
Nitrodeus10 Dec 2014, 20:47
Cool game :p
really enjoyed the atmosphere and the constant room random regeneration. And to paraphrase everyone again, the lighting is really brilliant !
harley77
harley7711 Dec 2014, 20:05
I Won! Nice effect. The controls were a little off putting (I had to keep tapping forward to go), but other than that, I think you have something good that should be built on.
Asaratha11 Dec 2014, 20:07
The controls are extremely hard to work with
Dietrich Epp11 Dec 2014, 20:08
What's that sound! The sound of someone who ran out of time? The dialogue is fantastic. I also like the ambiance that the lighting provides. It took me a little while to figure out how to walk around, though.
Wilou142811 Dec 2014, 20:14
It was really easy, though random map generation, when the lights are out, is interesting.
Frimkron11 Dec 2014, 20:31
Neat concept!
klianc0913 Dec 2014, 20:42
The controls are really weird, somehow A and D always go West and East, but W and S always go forward and backward the direction I'm facing. (also one has to constantly tap them, and can't just hold them down).

After getting used to the controls (just constantly pressing W), I found the concept really interesting, but you seem to have run out of time for a lot of things, because there sadly wasn't any chance for the amnesia-mechanic to come into play outside of the first two rooms.
Would have really loved to see, where you could have gone with this.
p1x3lruckus
p1x3lruckus16 Dec 2014, 01:26
The graphics are nice and once you get used to the odd controls it's pretty fun, but yeah if only spiders.
ShellfishGames17 Dec 2014, 22:48
Haha, that "out of time" line. :D Beautiful lighting, very atmospheric game despite the lack of ambient sound or music. And a pretty innovative approach as well. Controls were a bit weird and I was really looking forward to those spiders, but you achieved a pretty good result nonetheless!
Almax2722 Dec 2014, 20:43
Lighting was awesome but the controls were very awkward, I enjoyed the exploration but it did all feel a bit pointless in the end. Great work given the time limit though!

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