This is as finished as RotaMaze is gonna get. It was my first time with Unity, and nearlyu first time wtih C#.. I learned a TON, and had a blast, but ultimately the clock killed me! still it was totally worth it.
The idea was a rotating maze that the player platforms through. You press SHIFT left and SHIFT right to rotate the maze.
At the end a glitch popped up that broke the game! I don't have time to solve it, so I left it in there..
Hey! It's good to ear that you learned stuff and had fun doing this jam! it's a shame that you didn't have the time to do more, cause it had a bit of potential, with some level design it could have been fun really ^^
I liked the idea that everything that is used by the game is on-screen even if it's not used, it fits the theme quite well I think. (Although it could have been cool if the object were just moving to make the level, like disapearing from the right to go in the level. I think I'm not clear when I say that.. Well. )
Oh and just sayin: Shiftleft and ShiftRight is so much not intuitive, and the game doesnt say anything about it!! Be careful with that next time :)
Okay, so it's not "shift left" and "shift right", it's "LEFT Shift", as in the Shift key on the left side of the keyboard vs. the Shift key on the right side of the keyboard. Well, other than the odd controls (and the fact that you didn't mention that you have to use the arrow keys AS WELL to play), it's all right for what it is. There's definitely an idea here than you can make into a larger game!
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It's good to ear that you learned stuff and had fun doing this jam!
it's a shame that you didn't have the time to do more, cause it had a bit of potential, with some level design it could have been fun really ^^
I liked the idea that everything that is used by the game is on-screen even if it's not used, it fits the theme quite well I think. (Although it could have been cool if the object were just moving to make the level, like disapearing from the right to go in the level. I think I'm not clear when I say that.. Well. )
Oh and just sayin: Shiftleft and ShiftRight is so much not intuitive, and the game doesnt say anything about it!! Be careful with that next time :)
The concept is pretty simple but also pretty good. What a shame you didn't have the time to do more levels !
My advice for next time is to make more feedback to the player : A little sound, a cool animation at the end of the level.... Something*
For a first, it's kinda cool ! Good luck for next time !
-Steffen
PS. You have a bug in your game that if you click fast enough you can rotate infinite :P