Rotate And Hide

Overall★★★★★★★★★★3.27
Fun★★★★★★★★★★2.73
Innovation★★★★★★★★★★3.75
Theme★★★★★★★★★★3.42
Graphics★★★★★★★★★★3.15
Audio★★★★★★★★★★2.29
Humor★★★★★★★★★★2.10
Mood★★★★★★★★★★2.69
Coolness★★★★★★★★★★53%
Try to sneak up from behind!

1. Place walls
2. Place your 5 units (green)
3. Hit START
4. Rotate with A/D or Left/Right or Mouse
5. This changes direction in which your units move
6. Don't die, get the enemy (red)

Created from scratch (everything) during 72 hours.

This is our first Ludum Dare entry. The result is far away from the concept, and perhaps a bit too much for the time and resources we had available, but here is what we came up with.

The idea is that you take control of the "level designer" of the game, and build a maze and spawn your "units" around an AI controlled "enemy". Game ends when either the AI enemy dies, or all your minions are dead.

To play again, you must reload the whole application.

Tech: Unity3D (Pro LD31 trial), C#, 3dsmax, Photoshop, Bfxr

Known bugs: Not always possible to place all walls anywhere, enemy sometimes stops for a moment, sounds might be a little bit unbalanced.

Comments welcome, enjoy! :)

Pavel Hradsky - code
Pablo Poliakov - graphics

screenshot

Comments23

Manou9 Dec 2014, 10:21
Original concept.
dearenot9 Dec 2014, 10:22
nice concept, man!
Drtizzle
Drtizzle9 Dec 2014, 10:22
Very nice gameplay mechanics! Nice animations and art style! Pathfinding of the enemy sometimes doesn't work correctly, it sticks behind walls.

Overall very solid game!
Chaoseed9 Dec 2014, 10:23
Interesting...I feel like you were going for something, but you didn't quite get there. I don't really know how I would build a maze so as to sneak up on the enemy. I ended up with a big open space and just twirled around to keep at least one of my units shooting. Well, it was a good try, and certainly the graphics and animation are good!
Absor9 Dec 2014, 10:41
Good job!
Dr_V9 Dec 2014, 10:41
Neat
Rocketship
Rocketship9 Dec 2014, 12:07
Very innovative concept, graphically also very well done. I managed to surround the enemy with my guys so I destroyed him quite easily. Could be an idea worth developing further.
pcmasterauthor9 Dec 2014, 12:10
We indeed plan to move it further as soon as time allows :) Right now, I'm still completely exhausted from the weekend! Thanks for comments!
AwesomeNuclearMonkeys9 Dec 2014, 16:35
interesting concept, but i'm not sure the maze really helps.
As some other comments highlighted, it could be more convenient to have a vast open space and try to fight the enemy in there.
Still an interesting game!
I really miss a soundtrack, though
Slepice19 Dec 2014, 17:08
Cool, but looks like unfinished and enemy AI is little bit buggy.
Alendro
Alendro9 Dec 2014, 20:47
Nice art. Needs more instruction.
Jellycakes9 Dec 2014, 20:50
Pretty cool, was easy to get the enemy stuck though. Nice job.
Pickens Inc.9 Dec 2014, 20:52
Genius! I would love to play a full version of this, too! Tricky to control all 5 to get them where you want, though, but I'm sure with more time it could be improved.
LegacyCrono9 Dec 2014, 20:52
Hmm, the enemy got stuck in a corner, so it was pretty easy to beat him. Nice concept and good presentation. Maybe you could expand it by having other kinds of units? Anyway, great job!
egooze
egooze9 Dec 2014, 20:53
interesting idea, but it became boring very quickly
oscarabraham9 Dec 2014, 20:54
Cool twist of a tower defence kind of game. With better enemy AI this could be really fun.
BabaJaga9 Dec 2014, 22:30
cool, the rotation confused me a little
borgi
borgi10 Dec 2014, 00:28
Nice gameplay! I liked the graphics too! Excellent implementation! Good job man!
Threstle10 Dec 2014, 15:26
Nice concept, maybe a bit complex to understand. ;)
SoulGame
SoulGame12 Dec 2014, 01:35
I understood the basic mechanics but not how to actually kill my opponent! I tried to flee, I tried to swarm him... Didn't succeed :) But this is well made and encouraging for 72h of work from scratch. Congrats.
peterthehe
peterthehe14 Dec 2014, 13:39
The red guy got stuck. Great game though
billrizer14 Dec 2014, 13:44
Interesting concept - would have loved a fast forward mode!
berareu14 Dec 2014, 13:49
I didn't really understand the point of the concept, mainly because it was very easy to win. I think the player should have more restrictions on how to build the maze and where to place the characters. Anyway, good job!

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