S.E.A.L. Shark, you're the only one who can help us now!
The evil Dr. Man has retreated to his lair and is trying to take over the world with nano-bots! Fight your way to him and destroy him. For Justice and America!
Controls: Left - Right - Up - Down : Movement Z: Shoot X: Bite R: Restart
Known bugs: Collision problems sometimes when jumping up into blocks Resetting from the final boss sometimes prevents the camera from scrolling upwards on reset Like eighteen million other bugs (sorry!)
Congratulation for finishing this Game ! \o/ Really like the graphics of your game ! The controls are a bit clunky but okay overall. No sound make me sad. Nasty nugs make me sad (Boss spawned in the bad location, Can go throught some plateform) Your level design was cool, except for the Trap-door that i didn't see on the first screen.
My advice for next time : Make some sound, even crappy noises. They are really important feedback for the player
On a more personal note : WHY THE F* do i become a tetris piece when i'm dead ?
Once again, congratulation for finishing this Game !
I love the shark mech sprite of the main character. But a combination of bugs and it being non obvious what to do breaks the game experience. For example the first room. You can fall out of the door on the left, go underneath the "Elevator" and get teleported into the fire. Or jump out of the room to the right and fall down to the second level. And I have no idea which one is the intended way to try and complete the room. The chase sequence is equally hard to understand what to do, the first times the cameleon and doctor where glitching around on the screen, or when they are there I have no idea how to get past them. Attacking them doesn't seem to work and running beneath them when they jump didn't work.
The story behind these scenarios must be nuts! A shark strapped into robotic legs, a scientist on a fire-breathing chameleon, a giant cat chase across a table into a house plant. An open furnace in the dining room.
So much potential, but there are many bugs. The shark disappears if I move the window. It turns into a tetris piece. It gets pushed into the ground by rotating platforms.
Really like the graphics of your game !
The controls are a bit clunky but okay overall.
No sound make me sad. Nasty nugs make me sad (Boss spawned in the bad location, Can go throught some plateform)
Your level design was cool, except for the Trap-door that i didn't see on the first screen.
My advice for next time : Make some sound, even crappy noises. They are really important feedback for the player
On a more personal note : WHY THE F* do i become a tetris piece when i'm dead ?
Once again, congratulation for finishing this Game !