Fun concept! As someone else said, I almost expected the sound to adapt to the waves - that would've really taken the game to an entire new level! Still good fun game, the lose screen comment made me laugh HARD :D:D:D
I liked it, I thought it was a clever idea. I did run into this bug, though, when I tried to increase the amplitude and decrease the frequency a bit too much: http://puu.sh/dlFhA/407011470f.jpg
A really interesting take on the "tower defense" genre! I wonder if you are going to extend this and what are your ideas.
I also wondered about a link between actual music and the sinewave.
I have encountered the same bug listed by Kwask, but at this point I'm not sure if it's a bug or not. Probably you are not allowed to get out of the screen.
One minor thing: make fullscreen possible :) My resolution didn't make it easy for me to play it!
My favorite game I've played so far! It's such an unusual method of control, yet it's actually quite intuitive and it makes you feel really clever when you hit something you were aiming at (or dodge an enemy's shot).
I like the idea. Controlling is hard as we can move the basic axis up and down which would have add a dimension. Maybe some dynamic music as mention before in the comments. Very innovative.
Sorry, I can't play or rate because I got an Invalid or corrupt file error, and don't really have the patience to try to fix it right now... Looks cool though!
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I also wondered about a link between actual music and the sinewave.
I have encountered the same bug listed by Kwask, but at this point I'm not sure if it's a bug or not. Probably you are not allowed to get out of the screen.
One minor thing: make fullscreen possible :) My resolution didn't make it easy for me to play it!
Good job!
Pretty sure I've seen that explosion before though ;^)