Physics based, ragdoll fighting game. All the instruction are in game (presss H on the title screen). Ragdoll's behaviours are not perfect, but its the best i could achieve in such a small amount of time.
At first a bit frustrating to figure out the controls, but eventually I figured it out and it could be a lot of fun multiplayer! Reminds me of a simplified Toribash.
I love the concept, the artwork is great and appealing. the music and sound is pleasant. but the core game it's It's to hard to master with a mouse. the AI is frustratingly too good. maybe putting a practice dummy at the first fight?
This is ... f*ing ... HILARIOUS!!!! I want a multiplayer version :D I think the entertainment value in this game is just the impossible body positions experienced in the game :D
It is supreme fun to just toss the ragdolls around via random line-drawing. The fact that you got the ragdoll physics this well implemented during a weekend is impressive. :D
The art was great, the sound was great, the humor was off the charts, and I just enjoyed it immensely overall! :)
Great work for compo! The slow motion was well implemented, even though it was QWOP-style complicated to get a ninja to actually be successful with moves.
Very impressive and very hard! The computer kills me every time before I can get a move in, but I can't vote you down for my own lack of skill ;). As Jed T said, a practice mode would be good.
That's quite and impressive game, character movements rae incredible !
P
PIXEL^314 Dec 2014, 05:55
This was pretty fun but there's not much meat to it yet with just single player. It needed some crazier physics perhaps. There were moments where the ragdolls were crazy for sure but there velocity never really got very high they just kinda draped over each other. Multiplayer is going to be a major part of this game should you continue it.
Excellent game! But quite easy. Make improvements to the opponent, maybe add a limit to the slow motion, throw in a campaign mode and your'e good to go! Would love to see a variety of opponents, and character customization.
A very nive mix of one finger death punch of toribash. I see we have the same tastes in games :D
The control could use some work, I didn't feel I was really in control of what was happening, but it was still fun to play so... good job!
I must admit I would be VERY surprised if you produced those sounds yourself during the 48h compo. It is much more likely that you took them from a site like freesounds.net (which is not allowed). So, just because I can't be 100% sure, I won't rate the audio category.
I tried to press H at the title screen and nothing happened. Then I tried to play the game but I didn't understand the controls. Is there any way to go back to help screen once you are in the game?
Loads of fun this. Once I'd messed around and found the right click, and most importantly space bar slow down! Would be good to show these briefly at the start (I know there is a Help function on the menu, but like many out there we all just dive in). Had a lot of fun making my shinobi immitate various streetfighter and mk moves :D.
Really look forward to what you do next with this. Naturally there are so many options. Aside from 1on1 combat I think a side scrolling beat em up like Shank would be fun! Great Job
Comments50
Great graphics & sound!
well done!
It is supreme fun to just toss the ragdolls around via random line-drawing. The fact that you got the ragdoll physics this well implemented during a weekend is impressive. :D
The art was great, the sound was great, the humor was off the charts, and I just enjoyed it immensely overall! :)
Seriously, A+ humor. Loads of fun.
The slow-motion made for some hilarious action moves. Great job with this!
-AlucardX60
Make improvements to the opponent, maybe add a limit to the slow motion, throw in a campaign mode and your'e good to go!
Would love to see a variety of opponents, and character customization.
The control could use some work, I didn't feel I was really in control of what was happening, but it was still fun to play so... good job!
I must admit I would be VERY surprised if you produced those sounds yourself during the 48h compo. It is much more likely that you took them from a site like freesounds.net (which is not allowed). So, just because I can't be 100% sure, I won't rate the audio category.
Nice graphics and sound, too.
Really look forward to what you do next with this. Naturally there are so many options. Aside from 1on1 combat I think a side scrolling beat em up like Shank would be fun! Great Job