Bounce a green ball around a box. When the ball hits a wall it will leave some slime behind. Hit a slimmed wall and the ball will stick; game over. The score increases 1 point for each bounce.
Made with HaxeFlixel.
Some improvements I'd like to make are: * give the player more control over the ball so with practice a skilled player can put it exactly where they want. * add a mechanic to get rid of slimmed walls to increase play length. * add different levels with different wall mechanics. * possibly add some way for the outside to seamlessly morph into a different shape or angle.
Great idea. It's a bit difficult at the moment (my high score was 13). Would definitely like a way to influence the direction of travel. But I really like the concept. Pretty cool!
A little simple but clever concept, executed well! It is short and fast paced, which makes it very addicting. If you expand this idea a bit I could totally see myself playing this on my phone while waiting for a bus.
Definatly a fun game, my record is 20... and that took more attempts than I'd like to admit. Good work, I can find no faults that you didn't address above. Good job!
Hi there. Nice idea. Think that it may be too difficult as the gravity and impulse from single press of <space> are both too high, so no fine control possible. Shame no sounds.
Nice idea! Fun, simple and difficult. I only have a couple of issues:
- I can't restart with the space bar? It just causes the ball to advance by one frame.
- Sometimes the ball shoots downwards when it hits the wall, even if it was traveling up at the time. Consequently, when the ball moves left you get an easier start than when the ball moves right (you can wait for a while without pressing the space bar for one, but not for the other)
Innovative mechanic, made for a very fun one button game. I agree with your ideas for improving, maybe adding a rotation variable to the jump for the player control.
If you want to experiment with different object shapes, I recommend looking into the Nape physics engine, which can be integrated into HaxeFlixel.
High Score 22! Took a while to get the hang of, but I enjoyed it. It reminds me of the simple fun of old arcade games. Some (tilt-sensitive?) level turning and non-obnoxious sounds would help a lot, in a mobile adaptation. This is the sort of thing I'd totally play in my downtime.
Comments24
Shame no sounds.
- I can't restart with the space bar? It just causes the ball to advance by one frame.
- Sometimes the ball shoots downwards when it hits the wall, even if it was traveling up at the time. Consequently, when the ball moves left you get an easier start than when the ball moves right (you can wait for a while without pressing the space bar for one, but not for the other)
If you want to experiment with different object shapes, I recommend looking into the Nape physics engine, which can be integrated into HaxeFlixel.