The game idea derivates on the duck hunt game. Though I was not very happy with the Theme so I did not invest much time on the game.
The game requires SFML2 and Go bindings for the library.
To play the game just unpack the archive and run SnowballGame.exe in Windows. In Linux please install the SFML shared libraries in Debian based distributions with the command "sudo apt-get install libcsmfl-* libsfml-*" then unpack the archive and run SnoballGame executable.
I'll see to the libgcc_s_dw2-1.dll problem, but I just broke my desktop computer.. Dangerous to run testing version of any GNU/Linux distribution. So currently I can not boot into Windows systems either as I am virtualizing them.
The total score is displayed after you fall. The scoring kind of sucks. It gives 500-1000 scores per snowman and snowman gets 500-1000 scores for hitting you. Though the game ends when snowman gets more than 5500 points, because then the game becomes basically unplayable.
rzfmzn yes scaling the difficilty would be good idea to make the game play little longer. I was planning to add more levels, but focused on other things than game programming. You probably did not encounter any problems as I tried to fix most of them after first releasing the game and hearing that some dependancies are missing. :P
Funny idea and it did turn out rather hilarious. That snowman sprite, ha! And man, those snowballs coming closer until they hit you are actually kind of frightening. One question though - why on earth would you pick "bright yellow" as your preferred color for the sky? :D And just one idea for improvement, let the snowmen appear gradually instead of just being there all of a sudden. Like let them rise from the ground, or fade in, just to give the player a visual cue of how much time he has before they attack.
I don't know why I selected "bright yellow" as the sky color. Light blue would have been probably better. I was thinking about making the snowmen come up and down slowly, but like I said I did not invest much time on the game. I actually even submitted the entry much before the Compo timeout, because I had quite a hangover and felt like the game would not be good enough. If you guys like this game I suggest you to checkout Snowmans Revenge. http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16065
For the record I tried this game because I thought the thumbnail looked interesting. But I'm a programmer too so sometimes I don't trust my own perception when it comes to this sort of thing, haha.
Also, I liked the ground art, it felt hand-painted.
As for the game, I didn't understand if there was a system to the scoring or if it was just random. Throwing snowballs was oddly satisfying. There was a moment when hitting snowmen fast enough, that the beats of the sfx became a sort of emergent music which was neat.
I feel like this needed some interface elements and a bit more structure to make it feel more fun and gamelike. If it had numbered levels and a limited number of snowmen or snowballs per level like Duck Hunt, or if your health were displayed and you were fighting for your life. As it is, it's a fun distraction for a minute or two, but there's little urgency and the scoring is too random to make playing fun.
EthanWebster thanks. I don't have the time to continue developement of the game. Game development is just a hobby for me and Ludum Dare offers me good time to do some game development. So to say I don't do game development outside of Ludum Dare and I am not planning to do it outside of Ludum Dare.
Though anyone is free to take the source and continue development of the game. The game source is under MIT license in github.
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And so, I think score are a little random...
One question though - why on earth would you pick "bright yellow" as your preferred color for the sky? :D And just one idea for improvement, let the snowmen appear gradually instead of just being there all of a sudden. Like let them rise from the ground, or fade in, just to give the player a visual cue of how much time he has before they attack.
Also, I liked the ground art, it felt hand-painted.
As for the game, I didn't understand if there was a system to the scoring or if it was just random. Throwing snowballs was oddly satisfying. There was a moment when hitting snowmen fast enough, that the beats of the sfx became a sort of emergent music which was neat.
Though anyone is free to take the source and continue development of the game. The game source is under MIT license in github.