An evil lab has been cooking up a surprise for the local village...LIVING BLOODTHIRSTY SNOWMEN! Defend them with you trusty snowball launcher and see how many you can take down before getting overwhelmed! Resistance is futile.
I focused much more on polish and animation this time around, and I think it shows. This entry still lacks a musical track like my previous entries, just due to my lack of knowledge in that field. However, it is packed with custom-recorded sound effects, slick animations, and nifty particle effects! Well, I think they're cool anyway.
The tools I ended up using were Unity, Inkscape, and Audacity.
Enjoy the game!
Edit: I'm currently working on a post-compo version with better game balance and more polish. This will be the first time I've actually worked on a project post-compo, so wish me luck!
Nice game and fun to play. The yellow snowballs (um, what?) keep you in the game - took me a few tries to figure out how the ratio of snowballs needed versus gained worked.
Neat! I'd love some way to restock ammo other than destroying snowmen, though, as death is very much an inevitability but I'd like to hold it off as long as possible.
Hi there. Great looking plants vs. zombies ish winter wonderland. Liked the animations and effects. Were not enough snowballs I think... Got the reloads from pressing space but still not enough. Liked the SFX when you start getting killed by passed snowmen... Good job!
Hey, neat entry, the polish is quite visible indeed and makes things smooth enough. My problem concerns ammo. All I could figure is that I had to press SPACE time to time to regain one. And also strategically using Q or E depending on the situation to save the most ammo I could. But... I still run out of ammo super quickly (only killed 21 snowmen). Sorry if I missed something obvious! Good luck with your post jam ^^
Nice graphics! The game is genuinely fun, too, until you run out of ammo. I couldn't figure out how to balance the number of snowballs shot vs. gained. But the game works well, with no flaws! Looking forward to seeing what you do with it post-compo.
Great entry. One of the most polished ones I've seen yet. The only issue I was having was running out of snowballs. It took 3 snowballs to kill one snowman, not 2.
This is a great start, and while you clearly focused on "art polish", I think you could've spent some of that time on "gameplay polish" and seen a much better return. The gameplay is slightly confusing at first because you run out of ammo right away with nothing else to do but wait to die. And, there doesn't seem to be any end goal/achievement. Again, great job on the art! But some add'l time spent on gameplay could go a LONG way! =)
I takes 3 white balls to kill a snowman, which give you only 2 balls left... and it takes 4 or 5 (random?) yellow balls. So the only profitable to kill a line of 3+ snowmen (which happens rarely and randomly). Anything else makes you loose.
I get that you wanted to make a survival game, but it's not really fun when everything you can do has a negative outcome
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Would love to have seen some BG music too :)
The only issue I was having was running out of snowballs. It took 3 snowballs to kill one snowman, not 2.
I get that you wanted to make a survival game, but it's not really fun when everything you can do has a negative outcome