Shooting is a bit odd. Feels like I dont hit most of the time. Because of this I died pretty fast :/ maybe bigger hitbox/lower projectile speed or like someone else said, raycast shooting instead with a line renderer maybe. Still, good job. It looks pretty in all its simplicity :)
Not bad for a game made in 24 hrs! The graphics are simple but looks good. One thing I like to do when making shmup games is adding a little spark to enemies when hit i.e. change color to white for like 0.02 seconds. Also particles would be great and are easy to implement in Unity.
Also, if you want to keep making shoot em up games, I recommend watching "The Art of Screenshake" by Jan Willem (from Vlambeer).
Neat entry, and really like the graphical style, but like the others, I have to mention the bullet tunneling making for less than ideal collision detection.
Very unclear as to what is going on. Having a bit of text describing what everything is would be helpful. Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.) Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something. Nice graphics, though.
really hard. Sound would've been cool, but 24 hours isn't a lot of time to do things like sfx on top of building a functioning game. Would've liked to be able to move, but it definitely added to the challenge.
Hard little number. The graphics and sound was very nice but, I agree the shadow like effect underneath the bullets and vehicle made it hard for me to figure out where to shoot.
Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!
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Also, if you want to keep making shoot em up games, I recommend watching "The Art of Screenshake" by Jan Willem (from Vlambeer).
Keep it up!
Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.)
Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something.
Nice graphics, though.
Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!
Good job!
Collision detection of bullets seems odd.
I won!:-)
Well made!