Space Debris

by nebris
Space Debris
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Move around with WASD.
Your ship looks at your mouse position.
Boost speed with Space.
Fire lasers with Left Mouse Button.
Fire missiles with Left Mouse Button.

Move your ship through the debris field. Dodge the red asteroids. Collide with cubes to add them to your ship. Different cubes have different bonuses. Destroy the red ship!

Cubes
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White: Armor
Green: Laser Cannon
Orange: Missile Launcher
Yellow: Booster
Cyan: Shields

I had a ton of fun and frustration making this. Sadly, I didn't even get to finish. Check back later for sound, art, and multiplayer!

screenshot

Comments8

Zabuza8 Dec 2014, 05:57
Great job Nebris! Its a very unique idea with great potential, and I for one love the concept.
Very cool. :)
Valtaroth
Valtaroth8 Dec 2014, 18:28
I love the concept, sad you couldn't finish it.
willhoop8 Dec 2014, 22:26
Multiplayer is going to be awesome!
yokcos7009 Dec 2014, 00:39
Bit slow to move and the AI is a bit dumb and non-threatening. This could be an interesting game if it ever gets some PvP though and faster ships. I'd be interested to see that.
kaa10 Dec 2014, 05:02
Very good simple idea. Enjoyed gameplay
NickMakesGames14 Dec 2014, 04:14
very cool! Reminds me a lot of Captain Forever, but condensed into a slightly more competitive environment. My only two major complaints are that
a) the player controlled ship is tough to find when you start, since it's basically the same size and shape as everything else.
b) grabbing parts to put onto the ship can be a pain sometimes, because your move speed is the same as the speed that loose parts float around at. This means you can chase after a piece going in the same direction as you and simply not close any distance.
thomz12
thomz1216 Dec 2014, 17:25
Really like the concept, could turn out very good with some more work! good job!
codeapparat
codeapparat23 Dec 2014, 19:10
A very cool idea. Too bad you couldn't develop it further. It's most irritating that parts vanish several seconds after being hit, thus not giving you a clear connection between the hit and the damage. Finding your ship in the beginning can be very difficult.

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