Speismonster

by vekjeft
Overall★★★★★★★★★★2.54
Fun★★★★★★★★★★2.33
Innovation★★★★★★★★★★2.48
Theme★★★★★★★★★★2.85
Graphics★★★★★★★★★★2.35
Audio★★★★★★★★★★2.59
Humor★★★★★★★★★★1.85
Mood★★★★★★★★★★2.13
Coolness★★★★★★★★★★71%
The game is about ridding the world of SPEISMONSTERS, these misspelled creatures have haunted us long enough. As a twist to differentiate it from an otherwise boring shooter, you can build your own ship, the wrench will lead the way.

Editor instruction: Draw your shiphull, once a closed polygon is drawn, you can start adding parts by pressing partname, once you'r done, press launch ship. Remember to map parts to your desired key. Left and right key are both triggered when pressing up.

Changelog after submitting:
-Typo: Chance of getting large thruster was incorrect, changed 0.05 to 0.005.
-Instruction: Added some to index file.
-Rotate bug: Game crashes when no part is selected and rotation is attempted, happens a lot by accident during gameplay. Added: if(activePlayerPart!==undefined)

Comments28

Insality8 Dec 2014, 03:31
Hard to control you ship and understanding what happening on start :D
but when you addict to the controls, nice work ;]
BaneStar0078 Dec 2014, 04:07
Asteroids, all Elements were not in the one screen.
stephenhaney
stephenhaney8 Dec 2014, 05:02
This seems really cool, but yikes it's hard to get past those controls. I tried for a while but eventually gave up as I constantly felt out of control. I like the game world and would have liked to explore it more.
merrak
merrak8 Dec 2014, 05:54
I rather enjoyed the challenge in the controls.
madlee
madlee8 Dec 2014, 05:56
Had a hard time figuring out what I was supposed to do, but its looking good!
vekjeftauthor8 Dec 2014, 06:18
Knew I should have made things more obvious, people (myself included), stop playing a game if it's not interesting the first minute.
Anywhoooo: Shoot the SPEISMONSTERS ;) Then go back to the shipyard (the wrench) with your loot, build a better faster ship with more guns and thrusters. When shooting them, you will sometimes gain access to better guns.
Bigger ship = slower ship, but more shielding
sepharoth2138 Dec 2014, 06:19
Well, it's not entirely on one screen. Also, the controls are so incredibly hard to manage, I couldn't make it very far. The drawing your own ship concept was nice, however.
Paperscraps
Paperscraps8 Dec 2014, 06:30
Ship was difficult to control. Interesting take on the theme.
Groydis
Groydis8 Dec 2014, 06:49
Love it, excellent nod to the old faithful classic. After I remembered how to control a forced based character in this environment I was rocking away and smashing out weird rock aliens like there was no tomorrow!
bubblemapgaming8 Dec 2014, 21:38
Pretty good. The physics feel a little floaty thought.
Sh1rogane
Sh1rogane8 Dec 2014, 21:41
I liked it but man the controls was hard :D
karlipoppins
karlipoppins9 Dec 2014, 08:37
Loved the ability to create my own ship. Controls were very tough. Nice music :)
vekjeftauthor9 Dec 2014, 09:08
Music is generated with autotracker.py, I just generated 100 different songs and picked the one that fit.
Gins9 Dec 2014, 09:21
Cool ship building mechanic :D But I didn't quite understand it. The default ship is really hard to control, but I think there's lots of potential for this if you find time to refine the editor to make it more clear what you're doing and add more parts and such :D
vekjeftauthor9 Dec 2014, 13:40
Yeah, this feedback 40 hours ago, and a few more hours would have done the trick:D Wondering if I'll rewrite it in libgdx to get better performance.
puppetmaster
puppetmaster9 Dec 2014, 18:43
The rotation of the ship are hard to master, but after a while you get it. Sound was cool!
billrizer9 Dec 2014, 23:45
Cool soundtrack - was a little confusing to play tho
chakitp10 Dec 2014, 07:12
Ship was difficult to find initially.. but when found it was difficult to control
BoxedMeatRevolution
BoxedMeatRevolution11 Dec 2014, 18:59
The controls made it too hard for me to get into. I like the graphical style very much though.
reveriejake
reveriejake12 Dec 2014, 12:39
Cool. The controls are defiantly really floaty but I guess that's what you would expect in space without friction :). Still I think making drag (even though there isn't any in space) might make it a tad bit more fun. Or at least the option (Easy setting)...
Rocketship
Rocketship12 Dec 2014, 12:46
The controls are really hard to grasp. Maybe that's intended but I didn't find them to be very enjoyable. Graphics were clear and the repairing system was pretty cool. Would've wished for a small upgrade system or something on the ship though.
vekjeftauthor12 Dec 2014, 18:26
Hey Rocketship, thanks for the feedback. There is an upgrade system, but the controls are unintuitive and the game is badly balanced, so the upgradable units doesn't appear before you get far into the game, at a point where you'r either dead, off screen or stopped from proceeding in some other way. 48h was just too little time for the concept, but it was great fun making:D Hopefully I'll find some time to rewrite the game. I bet it's something people would find enjoyable if the execution was better:)
spacedoubt
spacedoubt18 Dec 2014, 01:46
Cool idea, but the best I could do was spin around shooting to make some nice fibonacci spirals. :)
dunin
dunin19 Dec 2014, 16:52
Is it possible to control this ship?
I died by centrifuge force... haha!
Found a bug?
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