It's alright. Pretty simple. One thing I found really annoying was that I had to go to my mouse each time i wanted to restart. Also I think it's really hard to aim. :/
A nice little puzzler. I enjoy little games like this. It would be awesome if there was a little line so I could better determine where my bullet is gonna come out from however.
is it normal that the ball bounce when it touches the border of the screen? Not intuitive and feel like it's wrong.
In the 2 first levels we can just shoot the guy, with, on the 2nd level the possibility of killing him with a bounce, so that's good The third level, you have to make the ball bounce. Good. I'm not sure about the fouth level, it's all about accurate but your shooting system is not accurate at all, so it feels like "I'm losing because of the game". If you wanna go that way, maybe you should add like,a dotted line to make the player see where the ball is gonna go. I didnt like the last level. I think I would have prefer something complex with lot of bounces.
Maybe it would have been good that the player keep his position when he fails. In that way the player could be like "well, a little more on the left this time".
The lack of fine-tuned control to rotate the shooter, and the difficulty to judge where the bullet is going to go, makes this game absurdly difficult for the wrong reasons.
It's all right--certainly playable, although it could use instructions. (For about 60 seconds I thought it was unplayable before I realized that the ARROW KEYS actually change your aim.) The other thing that's a bit irritating is that every time you lose you have to adjust your aim all over again...though I suppose not doing it that way would make it trivially easy...Well, good work anyway. ;)
Fun! A little hard to control where the bullet went, but that was kind of the point. Remember that movie, Wanted, where they bend bullets? Yeah. That was a good movie. Too bad they didn't know how to do that in the old west.
Comments17
Nice job!!
is it normal that the ball bounce when it touches the border of the screen? Not intuitive and feel like it's wrong.
In the 2 first levels we can just shoot the guy, with, on the 2nd level the possibility of killing him with a bounce, so that's good
The third level, you have to make the ball bounce. Good.
I'm not sure about the fouth level, it's all about accurate but your shooting system is not accurate at all, so it feels like "I'm losing because of the game". If you wanna go that way, maybe you should add like,a dotted line to make the player see where the ball is gonna go.
I didnt like the last level. I think I would have prefer something complex with lot of bounces.
Maybe it would have been good that the player keep his position when he fails. In that way the player could be like "well, a little more on the left this time".
I like the animation when the guy dies too!