Match 3 Blocks and fuel the spaceship. Don't let it crash!
CONTROLS
Arrows - Move Space - Jump Shift - Pickup Block/ Drop Block
Should be set up to work with an XBOX controller as well. (tested on mac)
Art - Wilson Leong Code and Music - Kyle Reczek
NOTE: I'm seeing a ton of other people on IRC say the unity webplayer is broken in Chrome. I've tried it in Safari and it seems to work. Otherwise there is the download links
This is a really clever match 3 game. The music was great and I loved how it sped up as your spaceship was running out of fuel. It was a lot of fun running around, wall jumping, and moving blocks.
The potential of expanding this is pretty huge. I can imagine this turning into a multiplayer game where each player has certain colours they must solve while blocking their opponents blocks.
The issues I had were: - Blocks that already matched 3 did not solve themselves - When I ran out of the fuel I didn't just lose a life and continue playing, the game over music just kept looping and I couldn't play anymore. - Blocks did not fall down on their own after solving other blocks beneath them.
This is so addicting that I didn't even realize there wasn't a goal or score :P madcapacity said everything already, the idea is really fun, and I'd love to see a full-fledged version of this! The music was awesome! Great job!
This is neat! Kind of reminds me of Meteos on the DS (thematically, at least). Could really use some sort of scoring mechanic (maybe display how far the ship has travelled? the number could increase faster or slower depending on how much fuel you're giving it) and obviously, having the blocks fall and combo off each other would be great.
I also might suggest a different key configuration...shift/spacebar are awkward to use together and I could never remember which jumped and which grabbed. Maybe change jump to the Up key?
Very nice! At first I found it difficult to reach certain places, but then I realized I could move blocks around as stepping blocks, not just to match them!
Very interesting idea. But unfortunately that bug where it you get stuck inside the blocks broke it for me. I think it would have been better if there would be significantly less blocks and somehow faster gameplay. Plays nice otherwise.
i really wanted to like this game, and for the most part i did, The UI is set out really well, i understood what was happening right from the get go, I think limiting block selection to the block you are on was a mistake in some ways, as i found that i was getting trapped in small spaces with no way out. I had to restart multiple times since this kept happening.
Besides that though, it is a really strong entry, well polished, smooth movements, The selection provides a bug of sorts so maybe a Suicide key or a restart one or something would solve having to close the entire game down due to becoming trapped.
Great idea! Although it would be great if the guy jumped a a bit faster, or being able to pick blocks when you are wall sliding, just for sake of being more agile!
I liked this approach to match-3 game, I think it is innovative. I really would like to see more elaborated version of the game, with scores, title screen, maybe some story...
P
PIXEL^324 Dec 2014, 02:48
Cool puzzle platformer. I'd love to see this expanded upon post-jam. Loved the 'bomb' blocks they really helped keep the board from getting unruly mid-late game. It might be cool if the player could stack blocks, like pick up a block then let another block fall on top of it to stack it.
- Dying from the falling blocks felt a bit unfair since it's hard to avoid - Special blocks were not explained Good job otherwise, I spent a great deal of time on it
The potential of expanding this is pretty huge. I can imagine this turning into a multiplayer game where each player has certain colours they must solve while blocking their opponents blocks.
The issues I had were:
- Blocks that already matched 3 did not solve themselves
- When I ran out of the fuel I didn't just lose a life and continue playing, the game over music just kept looping and I couldn't play anymore.
- Blocks did not fall down on their own after solving other blocks beneath them.
Great job!