Super George

Overall★★★★★★★★★★2.87
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★1.91
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.87
Audio★★★★★★★★★★3.52
Humor★★★★★★★★★★3.05
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★35%
Meet Super George! The greatest guy you'll ever meet! Gameplay is simple, WASD for movement and Spacebar to attack with your mighty sword! He may look like a normal guy, but I ensure you that he is here to save us from purple minions (that look like nightstands) and inconveniently placed turrets!

Kill all enemies to progress to the next wave! Hit heart boxes to get an extra heart!

screenshot

Comments14

SamCyanide9 Dec 2014, 02:17
Submission hour has begun!
CoolChesire11 Dec 2014, 02:32
Can i go home now?, :D, fun to play, have some issues with the platforms collision, but good overall.
SinistraGames11 Dec 2014, 02:49
Quite decent. Nothing particular standing out, though. Controls are smooth and the game plays nicely. Decent AI work as well. But, voice acting wasn't the strongest side, haha!
celanovaauthor11 Dec 2014, 02:51
@SinistraGames Haha, yeah we used a few sleeping bags piled on each-other to make a nice acoustic environment. We added the voices in the last few hours, just for the cheesy feel. Glad you enjoyed it, it is our very first game! :)
BoxedMeatRevolution
BoxedMeatRevolution11 Dec 2014, 02:52
I had fun with this game! The art and music really helped make it. The physics were a bit glitchy though - sometimes boxes would spaz out through the walls. Also, the demon-bunnies wouldn't jump when standing on health/another demon-bunny.
Overall I liked it though!
Gread7211 Dec 2014, 02:53
Pretty good. Funny audio and straight forward game play. Just a geeky unity tip: You might be able to have the gun bullets ignore collision with the dancing enemy. In script, just collide with the player. Just a thought.
celanovaauthor11 Dec 2014, 02:57
@BoxedMeatRevolution
Thanks for the feedback! I also encountered the troubles with boxes going through walls, and the only guess we had was the fact that we had to use a totally separate script for the healthkit boxes, which had their collision set up oddly, apparently. Also, we really could never figure out why the enemies would totem pole up, haha. We were considering making them form up as a giant robot for a boss of some sort, but we ran out of time.

@Gread72 Yes, we had considered this, but due to time constraints and the fact that it's a bit funny when the enemies go flying (but don't take any damage, mind you!) we decided to keep it :P
udo
udo11 Dec 2014, 02:58
Simple and fun, I liked it - especially the upbeat audio!
celanovaauthor11 Dec 2014, 03:07
@C63industries Haha! We had a fun time messing about with the physics once we figured them out. The death animation was very enjoyable for our main coder, and we all laughed when we saw it.

The sword blocking damage and pushing things is a feature, not a bug! haha
Kaijuu
Kaijuu11 Dec 2014, 07:52
Kind of simple not in a good way
2193q
2193q24 Dec 2014, 02:50
Very Good!
Found a bug?
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