Survive the 6 waves of alien enemies coming to your base. You have 4 soldiers. Change their positions to where they're needed the most.
Click on a soldier to move it then click on the map to send the soldier to that position. Soldiers fire and recharge ammo automatically. Defend the walls and survive the attack!.
woooooo, survived with jsut the rocket guy on like near zero health!
Awesome idea! Love that there are different types of guys to deal with different situations, really makes for some fun gameplay! Would have liked to been able to run out of the base once the walls were down but this is a minor gripe.
A tactical pause ala FTL would have been nice to pause-position-play and really think about the tactics of where I'm putting everyone. Really dig the idea!
Love the concept here :) Beat the game on my first go, got 19893 pts. Really good work for the jam and was quite fun to play. Would love to have seen a medic included!
Kind of surprised to see you didn't opt to be rated on the audio, the music was fitting, even if it doesn't have accompanying sounds of gunfire and whatnot.
I enjoyed this, it was simple, but a pretty interesting take on the tower defense-ish vibe. Nice to have the variation of the 4 different troops, though I didn't feel the need to move them around toooo terribly often. They all seemed to handle the varieties of ants pretty well, the main differences being their range and shot speed.
The clean aesthetic made it pretty simple to look around and figure out what all the important stuff was. Though the one thing that was interesting was the choice to have a tile they have to go to stock back up on ammo. I like having it as a separate tile since you take notice when they need to move to it, though it does prove to be a very slight annoyance when you want to move someone and they're somewhere in the motion of resupplying. (since you tend to want to click on their actual position in space rather than the tile they're supposed to be at).
Really enjoyable game, with good music! Gets really intense with the later waves!
V
voxel26 Dec 2014, 21:42
This was surprisingly good! Nicely balanced, though maybe just a little on the easy side. I had a real sense of panic when my walls went down and I realised I actually needed to think a little about what I was doing. My only suggestion would be to make reloading at the ammo box take a few seconds, or make movement of troops much slower. Though perhaps this would just result in sitting your troops on the ammo box. Anyway, great work, I can see a lot of thought went into the balance and wave design.
Awesome! The balance and creativity here was amazing. You have a game here if you could get some sound effects and art on this baby. I played through all the way to the end and didn't find myself bored at any point. Cool idea and I hope you find yourself adding to it in the future and putting it out there for more people to play!
Comments20
Awesome idea! Love that there are different types of guys to deal with different situations, really makes for some fun gameplay! Would have liked to been able to run out of the base once the walls were down but this is a minor gripe.
A tactical pause ala FTL would have been nice to pause-position-play and really think about the tactics of where I'm putting everyone. Really dig the idea!
I enjoyed this, it was simple, but a pretty interesting take on the tower defense-ish vibe. Nice to have the variation of the 4 different troops, though I didn't feel the need to move them around toooo terribly often. They all seemed to handle the varieties of ants pretty well, the main differences being their range and shot speed.
The clean aesthetic made it pretty simple to look around and figure out what all the important stuff was. Though the one thing that was interesting was the choice to have a tile they have to go to stock back up on ammo. I like having it as a separate tile since you take notice when they need to move to it, though it does prove to be a very slight annoyance when you want to move someone and they're somewhere in the motion of resupplying. (since you tend to want to click on their actual position in space rather than the tile they're supposed to be at).
I liked everything though, good job on this.