
Ludum Dare #31compo
T.R.A.S.H - Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface
T.R.A.S.H
Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface
A game where you, the lowly janitor take control of the ships defenses (all conveniently housed within a single screen) in order to command the military screen formation that will add in the support and defense of your venerable golden carrier!
CONTROLS
LMB - Select a unit
(unit selection is harder to do when zoomed out, its a bug )
RMB/MMB - Perform action with unit
Mouse Wheel Up/Down - Zoom in/out
Arrow Keys - Move Map
R - Reload Game
HOW TO PLAY (Please read this before playing!)
- Your goal is to keep the 'Carrier' (Large Yellow Unit) alive for as long as possible, it will automatically traverse the map and cannot be moved by the player.
- The 'Carrier' is under attack from 'Submarines' that will fire 'Torpedoes', you cannot see either of them directly.
- The 'Carrier' can only withstand 3 'Torpedo' hits.
- The only way to tell where the 'Submarines' or 'Torpedoes' are is to use the 4 'Sonar Ships' provided (Smaller Green Unit).
- LMB on a unit to select it (The 'Carrier' or one of the 'Sonar Ships'). When selected they will have a white indicator around them.
- RMB with a 'Sonar Ship' selected will move it to a new location.
- As the rotating Sonar device attached to each 'Sonar Ship' passes over the location of either a 'Submarine' or 'Torpedo' it will create 1 of 2 different indicators.
- These indicators will fade over time and your enemy will be constantly moving, don't expect the indicators to always be 100% accurate.
- Large Red Indicators mean a 'Submarine' has been detected in that area.
- Smaller Purple Indicators mean a 'Torpedo' has been detected in that area.
- The only way to remove these threats is with the 'Carrier'.
- When the 'Carrier' is selected use the RMB to send a 'Helicopter' to a location.
- The 'Helicopter' will fly there and drop a 'Mine', then return to the 'Carrier' to reload.
- Mines are indicated by the pulsing blue flare/star icon. Friendly fire is off , luckily.
- Reloading takes times, the indicator on the right of the monitor shows the status of your 3 'Helicopters' (Green = Ready , Yellow = Reloading, Red = Busy).
- If a 'Submarine' or a 'Torpedo' collide with a 'Mine', they will explode, and no longer be an issue.
- Bear in mind that the phone may ring, simply click on it to answer and again to put the phone down(if you so desire).
WARNING/BUGS -
- Yes the audio does get very annoying/loud/overpowering. I have little experience with making sound in games so end up just mashing things together... At least you can click the phone to answer/put it down. =p
- Unit selection can be temperamental when zoomed out, zoom back in for a more accurate clicking experience.
- This was made to be viewed in a 16:9 resolution. Anything other than that may cause issues (sorry!)
Author comments, thoughts and improvements -
Ooook, not going to lie, I didn't get to put as much effort into this as I would of liked. I came down really ill so had to dedicate some of the 48 hours to avoiding death(man flu). All in all though its been pretty fun. Can't say I really knew where I was going with this other than "how many ways can I refer to screens?" Your 'playing' on an in game screen but things you see on that screen also cause actions to happen outside of it, therefore on your screen. You see where I was going with it ^^. Also, more emphases on the military screen malarkey would have been great.
I also figured it would be nifty to play against having "Everything on one screen" by removing a key element entirely, the visibility of your enemy's, thus the sonar malarkey. Not sure if this was successful or not. I kinda makes everything REALLY complicated to play. Buy hey, you come up with an idea and you roll with it.
There are so many little ideas here that I would love to expand upon but in the end just had to cut down to their bare basics, 48 hours isn't long at all when you get working haha. Things like more interactive elements within the scene, more unit types (planes, radar units, more attacking units) and some proper voice acting! I would have done it myself but I could barely talk, so I settled for some free Scottish sounding auto gen stuff ! In my head I imagined it to sound like "banter", what I got was essentially nonsensical. I think it just needs more added, and some general audio tweaks to bring it forwards as it gets drowned out atm. Also the flow of the game doesn't really allow the player to stop and listen. Meh, lesson learned. XD I also realized that everything I do (game dev wise) has a severe lack of audio, I need to fix that/learn more about making audio. I think this comes up every jam though...
So yeah, this is T.R.A.S.H, I hope it AT LEAST makes you smile once, if so, achievement unlocked.
Totally.Reliable.Autonomouse(ish).ShipDefence.Hinterface
A game where you, the lowly janitor take control of the ships defenses (all conveniently housed within a single screen) in order to command the military screen formation that will add in the support and defense of your venerable golden carrier!
CONTROLS
LMB - Select a unit
(unit selection is harder to do when zoomed out, its a bug )
RMB/MMB - Perform action with unit
Mouse Wheel Up/Down - Zoom in/out
Arrow Keys - Move Map
R - Reload Game
HOW TO PLAY (Please read this before playing!)
- Your goal is to keep the 'Carrier' (Large Yellow Unit) alive for as long as possible, it will automatically traverse the map and cannot be moved by the player.
- The 'Carrier' is under attack from 'Submarines' that will fire 'Torpedoes', you cannot see either of them directly.
- The 'Carrier' can only withstand 3 'Torpedo' hits.
- The only way to tell where the 'Submarines' or 'Torpedoes' are is to use the 4 'Sonar Ships' provided (Smaller Green Unit).
- LMB on a unit to select it (The 'Carrier' or one of the 'Sonar Ships'). When selected they will have a white indicator around them.
- RMB with a 'Sonar Ship' selected will move it to a new location.
- As the rotating Sonar device attached to each 'Sonar Ship' passes over the location of either a 'Submarine' or 'Torpedo' it will create 1 of 2 different indicators.
- These indicators will fade over time and your enemy will be constantly moving, don't expect the indicators to always be 100% accurate.
- Large Red Indicators mean a 'Submarine' has been detected in that area.
- Smaller Purple Indicators mean a 'Torpedo' has been detected in that area.
- The only way to remove these threats is with the 'Carrier'.
- When the 'Carrier' is selected use the RMB to send a 'Helicopter' to a location.
- The 'Helicopter' will fly there and drop a 'Mine', then return to the 'Carrier' to reload.
- Mines are indicated by the pulsing blue flare/star icon. Friendly fire is off , luckily.
- Reloading takes times, the indicator on the right of the monitor shows the status of your 3 'Helicopters' (Green = Ready , Yellow = Reloading, Red = Busy).
- If a 'Submarine' or a 'Torpedo' collide with a 'Mine', they will explode, and no longer be an issue.
- Bear in mind that the phone may ring, simply click on it to answer and again to put the phone down(if you so desire).
WARNING/BUGS -
- Yes the audio does get very annoying/loud/overpowering. I have little experience with making sound in games so end up just mashing things together... At least you can click the phone to answer/put it down. =p
- Unit selection can be temperamental when zoomed out, zoom back in for a more accurate clicking experience.
- This was made to be viewed in a 16:9 resolution. Anything other than that may cause issues (sorry!)
Author comments, thoughts and improvements -
Ooook, not going to lie, I didn't get to put as much effort into this as I would of liked. I came down really ill so had to dedicate some of the 48 hours to avoiding death(man flu). All in all though its been pretty fun. Can't say I really knew where I was going with this other than "how many ways can I refer to screens?" Your 'playing' on an in game screen but things you see on that screen also cause actions to happen outside of it, therefore on your screen. You see where I was going with it ^^. Also, more emphases on the military screen malarkey would have been great.
I also figured it would be nifty to play against having "Everything on one screen" by removing a key element entirely, the visibility of your enemy's, thus the sonar malarkey. Not sure if this was successful or not. I kinda makes everything REALLY complicated to play. Buy hey, you come up with an idea and you roll with it.
There are so many little ideas here that I would love to expand upon but in the end just had to cut down to their bare basics, 48 hours isn't long at all when you get working haha. Things like more interactive elements within the scene, more unit types (planes, radar units, more attacking units) and some proper voice acting! I would have done it myself but I could barely talk, so I settled for some free Scottish sounding auto gen stuff ! In my head I imagined it to sound like "banter", what I got was essentially nonsensical. I think it just needs more added, and some general audio tweaks to bring it forwards as it gets drowned out atm. Also the flow of the game doesn't really allow the player to stop and listen. Meh, lesson learned. XD I also realized that everything I do (game dev wise) has a severe lack of audio, I need to fix that/learn more about making audio. I think this comes up every jam though...
So yeah, this is T.R.A.S.H, I hope it AT LEAST makes you smile once, if so, achievement unlocked.
Comments21

sharp9118 Dec 2014, 04:09
Found it hard to figure out what to do. well I didnt.

Pastry8 Dec 2014, 04:12
Love the atmosphere of the little monitor, you can even interact with things outside of it! But, game is seriously confusing, I have no idea what's going on. Looks nice though :)

Xenolupus8 Dec 2014, 04:13
It looks good, but I couldn't figure it out.
Somfunambulist8 Dec 2014, 04:15
Took a bit of getting used to, but not bad!

OfficialDingbat8 Dec 2014, 04:47
Really cool :) The art style is awesome but the mechanics are a little confusing (maybe it would be better to say complicated) but I really loved the art style and I also liked the stuff the guy on the phone would say (although I couldn't exactly hear it the entire time.) I think I heard him say "What are you doing this isn't even hard lol" at one point haha xD Great entry keep it up :)
Quarterflip8 Dec 2014, 07:01
It could use a much better tutorial.
sepharoth2138 Dec 2014, 07:12
Really nice aesthetic, I love it! As for the game itself, it has some scaling issues. If the screen were more clear or if the game presented only a few mechanics at once, I could see this game being really compelling.
maxyan8 Dec 2014, 07:59
Looks fantastic, but some tutorial needed.
Alter8 Dec 2014, 18:40
I almost understood all features =)
It looks good. Great work!
It looks good. Great work!

Nielz8 Dec 2014, 20:08
I love the graphics! ^_^
mahu8 Dec 2014, 20:46
I didn't know what i was supposed to do! =/
the sound turns it annoying like the ring of the phone and the voice. =/
the sound turns it annoying like the ring of the phone and the voice. =/
Pete_H8 Dec 2014, 21:57
I found it quite fiddly but quite enjoyable once I got into it. Art quality is great!

Jupitron8 Dec 2014, 22:41
Very immersive game, cool graphical syle and nice mechanics.
justinooncx9 Dec 2014, 03:55
Took a while to figure it out, but otherwise pretty damn cool~
mrexcessive9 Dec 2014, 08:21
Hi there. Liked the display approach, phone at start, instructions voice and the way the UI works. However could not work out how to proceed... Launched a few helicopters, one got blown up... not sure how to make progress. Nice sounds. The mousewheel for map zoom goes the wrong way - I think...

KunoNoOni9 Dec 2014, 22:49
Not a bad little game. I read the instructions twice just to make sure I understood what I needed to do. You say you have 4 sonar ships but I only saw 3 when fully zommed out. Could be my old eyes :). The carrier goes off the left side of the screen and becomes unclickable, which means I can't send my choppers to drop mine. All in all though I though this was a really good game. I was develop it further post compo.
Tater_hater10 Dec 2014, 00:08
We played your game in our first LD game review!
Very cool art style
Very cool art style
FistBumpGames19 Dec 2014, 21:53
Good, if fiddly, game and awesome graphics! Gets easily overhelming with the amount of torpedos.
Poupi25 Dec 2014, 02:23
Very nice! ;)

DiegoHenriquez29 Dec 2014, 06:26
Pretty cool, although kind of confusing to start... Good job!


The graphics are cool, though, I really like the military look and the 3D-rendered screen.