"It is the year 2537. Mankind is being overrun by a horde of semi-organic androids. You are the leader of a group of people fighting against the robots, trying to survive. The protective shield of your base was damaged, and repairing it takes time... But you don't have that time! The androids are attacking! Build towers to take care of the invaders and defend your people."
So yeah, this is a tower defense game.
I originally planned something completely different, something more "deep" and with a way better implementation of the theme. You can have a look at a screenshot of my original idea here, if you're interested: https://twitter.com/JangoBrick/status/541230972025704448 Anyway, that one didn't work out at all because I had no idea how to carry on with the story. One whole day wasted, but at least I only needed about 12 hours for Takeover.
Third time in a row that I'm participating.
These are the tools I used: - Language: Java - IDE: Eclipse - Engine/Framework: JangoDare (http://github.com/JangoBrick/JangoDare) - Graphics: GIMP - Sound effects: Bfxr - My brain
Its actually a pretty nicegame , i really like the mechanic that often used towers cost more in the lategame, so you are encouraged to buy the better ones. The sound could need some improvements though
Great!usually i don't like TD games but i enjoyed playing this one anyway. At progress 7.5 the game gets crazy and laggy then i died at 7.6 :) weird ? what happens at 7.5 ? =)
The pixel art suited this game well. The game loop needs to be adjusted for less CPU usage - as soon as I started the the game my fan started spinning, and with 7 towers out (two green, two blue, 3 yellow) the game was unplayable in performance on this 2014 Macbook Pro Retina.
A sort of cookie clicker tower defence game I find. Only part I didn't find fun was when towers missed which I'm not sure is on purpose or not. It was a frustrating mechanic which added an element of randomness which was not needed in the game.
Progression was a little slow, the sound eventually got annoying, the game seemed a little unoptimized, and the towers could really use some path prediction for firing.
Comments10
I liked it, though, it showed a lot of potential.