TapRPG

by thenmal
Overall★★★★★★★★★★3.38
Fun★★★★★★★★★★3.31
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★3.65
Graphics★★★★★★★★★★2.69
Audio★★★★★★★★★★3.04
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★36%
TapRPG the one screen RPG!

We're very excited to be participating in our third Ludum Dare! Once the theme was announced we spent some trying to think of genres that would be difficult to fit into a single screen. We also wanted to try and make a game that would be playable on android. Putting the two ideas together we decided on a simple RPG interface that we felt would be easy to use and fit the theme nicely. While the game is simple to play, it still manages to be fun and challenging. With 16 battles and two difficulty modes TapRPG is a fast paced tactical experience.

Game Description:
Gather heroes and traverse 16 floors of dangerous enemies!
Each hero has a special skill that can help you face increasingly difficult encounters!

Team:
Programming: Joseph Utecht
Art: Sonya Utecht
Original Music: Jeff Craft
Resources: Unity 4.6 Pro, Pickle, Gimp, Paint Tool Sai, Audacity and a Piano

Comments22

borgi
borgi8 Dec 2014, 23:24
Graphics werent the best, BUT, I liked the idea very much! Simple, clever UI, I understanded the whole game at first sight, which is definetely a positive thing! Good job!
jfreax9 Dec 2014, 11:11
Cute little game. Graphic and sound are good. The UI is simple, yet effective.
Sadly it's relatively dreary. But nonetheless, I like it :)
popcorn8979 Dec 2014, 15:14
Art could use work and a bit of explanation of how to play might help, but it was an ok little game.
TeamQuadratic9 Dec 2014, 16:54
Simple and effective game. Got challenging later on, but was quite fun.
Justin Mullin10 Dec 2014, 15:08
Nice! I liked the streamlined setup and the predictable nature of everything. Made it feel a bit puzzle-y. I would have like t
have seen the cooldowns on the monster's abilities to plan a little bit more effectively, though.
gladers10 Dec 2014, 22:08
Wow this was a lot of fun! Great range of enemies and team characters! :)
MrMordem
MrMordem11 Dec 2014, 02:04
Really really a very good game !! Nice work !
rayman1900
rayman190011 Dec 2014, 02:05
Cool idea, but I'm always stuck at the mimic, he kills me very fast...
seraphki
seraphki11 Dec 2014, 02:10
I enjoyed the really boiled down mechanics of timing a turnbased rpg with cooldowns. It did get a bit repetitive, but as long as you keep changing the 'puzzle' each fight, should remain interesting. BTW Unity threw an exception after the bull fight though. Sorry I didn't catch the message on it.
Well done. Cheers!
Bloxri11 Dec 2014, 02:21
Could barely hear the audio, not sure if that was what the goal was. Innovation was there, lacked fun. The graphics obviously where just to add the graphical aspect to the game. I felt no real mood when playing this game. Overall all, good submission. Very easy to beat, though.
Miziziziz11 Dec 2014, 02:34
overall it's pretty cool, and there's a lot of strategy that goes into fights later on.
However, fights are made a lot more difficult due to several things, such as not knowing exactly what abilities do; I still have no idea what time warp does.
I got stuck on battle 14, where I found it hugely annoying that blocking does not prevent web from affecting you. It also seems at this point you just have to memorize the enemies attacks(since they're always the same pattern)
nuqu12 Dec 2014, 18:18
okay! +1 for the music!!!
Pfilzweg
Pfilzweg12 Dec 2014, 18:18
Pretty hard turn based combat though
Crowbeak
Crowbeak13 Dec 2014, 14:32
This is a fantastic idea. I think that it would be a good candidate for polishing to make a full release out of it.
acro13 Dec 2014, 17:00
Impressive progression, variation, depth, and amount of playtime. And a nice UI. I think the character art has a lot of charm, too, and there's a lot of it for the time.

The only parts I didn't like were on #12 (and #15), the 1000 ton hammer: there's no way to anticipate the first one, you just get game over immediately. It's an interesting addition with the block mechanic, but it's not fun because there's no way to tell to keep it in reserve and no way to know to use it immediately. I failed that same monster a second time by using a block on a punch, not realising 1000 ton hammer could happen again, and didn't realise there was another way out of it (ie arrow interrupt).

Similarly on #15, there's no way to anticipate 2 wipeout attacks in succession - and there's only 1 way to survive; it's never possible to heal through the damage, you have to interrupt and block. I used my block up experimentally, so I wiped.

The music is too quiet by default, would like to be able to hear it.

But I should point out I've now played this for longer than any other LD31 entry, including my own. I really, really like it overall! Used 9 continues finishing and ... ohgod I don't even want to know what hard mode is. Well, maybe later.

Did you really make all this art and so many encounters in 3 days? very good stuff!
HappyTransportGames
HappyTransportGames13 Dec 2014, 20:20
Nice little game - I could easily see it expanded and published... for mobile maybe?
TijmenTio13 Dec 2014, 22:25
Gameplay was a little bit too linear for me. Up until you had 5 or more characters. At that point the choices became more meaningful.
Arkrothe13 Dec 2014, 22:40
The party system with the cooldowns seemed very simple at first but got surprisingly fun at later levels! Quite an interesting game :)
janovbyrnisson18 Dec 2014, 08:45
Nice RPG fighting game. Graphics could use more work, but I liked it in overall. :)
TyrusPeace
TyrusPeace24 Dec 2014, 16:13
This interface works really well for quick RPG gameplay. Well done!

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