The Hall Effect

Overall★★★★★★★★★★2.06
Fun★★★★★★★★★★2.25
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.80
Audio★★★★★★★★★★2.25
Humor★★★★★★★★★★2.80
Mood★★★★★★★★★★2.13
Coolness★★★★★★★★★★22%
The Hall Affect is a VS. platformer with a twist, It's not just your friends you have to look out for. Magnets will be flying in every direction pulled side to side by each other, some sticking to walls and others forming giant waves. Good luck!

Controls:

Controller (Xbox 360):
Jump: A
Strafe: Left Analog
Shoot: X

Player 1:
Jump: Space
Strafe: A,D
Shoot: Left Ctrl/Mouse 1

Player 2:
Jump: Up arrow
Strafe: Left, Right arrows
Shoot: Right Ctrl

*Note: This is a super alpha, like an alpha but too broken to receive the title. It is best played with xbox 360 controllers as anything else is fairly awful. This is also my first ever entry and second time ever using unity so please give me some constructive criticism!

Comments9

Trixton9 Dec 2014, 05:40
This game is hilariously bad in its current state, but I certainly got a nice laugh when something (me?) exploded into hundreds of blocks.
Liam :D10 Dec 2014, 11:30
Yeah I love the death effect :D
Frenchie
Frenchie11 Dec 2014, 11:12
Some cool physics here!
LMT14 Dec 2014, 11:57
Well... That was certainly interesting. Not sure quite what it was but something happened.
aranscopeauthor16 Dec 2014, 17:45
@Trixton I know, I know :) This is the first project I made with unity and I used barely any of the time. If I get round to it I will be recreating this without the huge time constraints. I think the concept isn't terrible though.
Lo-X
Lo-X16 Dec 2014, 19:15
The concept sounds interesting but I can't understand what's happening in game.
The movements are hard to control, the fact that you slip is hard to master. There are some sound effects issues when you jump on a platform (the sound is played several times, which is annoying).
But I liked too when someone die and is shattered in cubes :)
Mechatodzilla
Mechatodzilla18 Dec 2014, 23:49
You showed up, you put something together, and you got a submission in. Good on ya.
aranscopeauthor19 Dec 2014, 11:00
@Lo-X I wrote a rigidbody character controller and had a lot of issues with getting the controls tighter. I only added damping to horizontal motion in the last hour and that wasn't nearly enough.
Alexandre Szybiak
Alexandre Szybiak22 Dec 2014, 21:40
The death effect is awesome, I love the music too :)
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