The curtains rise. A single spotlight comes into focus. The lone dancer stands silent. Waiting. Strings cry. Flutes flutter. Trumpets roar. Her movement inspires.
A six minute interactive movement.
Choreography ARROW - Movement (Adagio) SPACE - Jump / Attack (Allegro)
A loving collaboration between the soon to be married Travis Chen (code) and Roxanne Young (art).
Fantastic. Loved the way your fellow dancers follow you around the stage and how all the 2d cut outs flow to nicely. The black swan killed me... pretty quikly ;_;
this is a very beautiful game and experience. The graphics are perfect, and the concept is just magnificent. congratulations on the marriage, I wish both of you much happiness together!
Impressive work! Graphics look astonishing! Gameplay is too simple, but this one isn't about gameplay imo. P.S. I still remember sitting for a few hours playing The Trader ^^
Best beautiful looking LD game I've ever played. I don't know if I could consider it a game though because there is no clear goal at hand? or am I missing something.
Very interesting good looking game. The gameplay is bare, which is bit sad. But the art direction is very nice to look at. I love the paper cardboard style and the vibe is very well pronounced. The game also looks fairly polished.
So gorgeous! I really like the way the movement worked - it really looks like a dance! But it could be a little more sensitive to my input, it took a lot of getting used to the way it behaved, and often I still couldn't tell whether I was in control or not.
I also can't tell when the gam ended - did I hit something, or was it timed? Need more feedback on that.
Also the scoring, too.
Is the jumping good for anything besides looking pretty? If it is I couldn't tell.
Mechanically requires a bit more :) But so gorgeous!
Absolutely loved it. When I started I immediately developed some complaints, but by halfway through I had completely forgotten what they were. Great gameplay, the slide-ey controls were perfect for this game, and the style and the visuals... Love it.
It would have been interesting to add more dance moves and combination to the controls and to play with more enemies or events that mirror the song as it progress. In the end I just sat and watched the stage grow prettier. Beautiful!
I loved the music and the artwork. I did a theater theme too, but you definitely pulled it off waaaay better than I did haha. Really nice play on light and shadow. When the music picked up and the villain came out, it made me like, way happier than it should have.
The aesthetics are lovely, and it's refreshing to see something like ballet appear in a game. The play itself seemed a little thin (pardon my language) and felt like it dragged on for too long. I enjoyed the ramping up of activity toward the end, and the overall concept was great.
Great Great Game!!! I love this! The paper style is so so attractive!! By the way, I suggest you use firefox or safari instead of Chrome for our game, thank you for your feedback!
The only complaint I have is that the degree to which my dancer bounced off of obstacles felt a bit extreme. Other than that, everything about this was incredibly lovely.
loved the style. played once, won the first time, and almost feel like it told a story (the way the follower dancers came out, and there was one black swan, and then she came back with her troops of black swans! ATTAAAACK!) floaty controls, but overall cool idea!
Now this is one of the prettiest games I've seen this LD. Experience games aren't really my cup of tea, but for what it was, I enjoyed it :) The music fits really well.
I had a hard time figuring out what the goal of the game is. I could defeat the black dancers and collect the plants on the stage and this seemed to effect my score, but I just couldn't figure out how it was being effected and if I was even doing the right thing. Other than that issue, I think it was a really great concept.
Something that might be neat is the black dancers spawn out of the shadows of the other dancers.
WOW! Stunning and beautiful! I will say though, that the movements seem a bit fast at first when you're first starting out...maybe start slower and slowly ramp them up as the player would get more confident with the controls
The graphics are simple but amazing. Actually the idea is great but the game side with point is not perfectly integrated at a certain point we are not sure of who we are, and even why the points are groing. The fight between the black and white dancers is a great idea, but i think that if the game was stayed in a paper cut style (no rotation) it would have been a better game. But still one of the best mood that i have seen for now.
6106 points! This was really creative entry, good work you two! maybe the lead dancer could be different color so she would be easier to see along the crowd?
Beautiful concept and execution! I didn't feel too graceful however slamming into trees over and over again. XP. Felt more like iceskating. A lot of potential here though!
This is so pretty... and congratulations! I really loved the look and feel of the game at the end, when the busyness of it really looked like the choreography of that portion of Swan Lake. Getting to dance with the corps de ballet was fun :>
One of my favourites! Beautiful, great interpretation of the theme! It truly looks like a labour of love - in more ways then one .) /sorry, I'm a sucker for romance in game development/
Art style got me from the start. You two nailed the mood there, but maybe you could tweak a bit the movement. It will remain difficult but be more enjoyable if it were a bit smooth. Other than that, a solid entry.
Nice. I liked this one. Controls felt a little cumbersome and I kept getting hung up on the scenery, and I forgot that I could jump, so the black dancers pretty much overwhelmed me until the very end. Really good interactive experience.
This is lovely! The paper cut-out style fits the game ridiculously well, and the trees and audience sets the stage (no pun intended) perfectly. The spotlight works very well, both to highlight the player and to cast shadows and add depth to the game. My only issue, and it is a small one, is that towards the end of the game it becomes very hard to see what's going on. Overall, a beautiful experience!
This is ingenious. Using the spotlight to highlight the lead dancer is really smart, given the dance theme. A great, unique graphical style. Gret work!
Really nice presentation, but it has some technical flaws, specially when dealing with a lot of stuff on-screen (dancers, particle systems and flowers), where the frame rate drops significantly. Plus the long lasting playthrough can get boring since nothing else happens during, other than having more dancers show up.
Nailed it. This game looks, plays, and feels wonderful. The mood is perfect. The chosen music and the timing of the enemies is dead on. It's a nice take on a high score game. And the visuals are outstanding. Very good work.
Obviously beautiful! I particularly loved how well the mood of the music fit in every situation during the gameplay. Well done!
Also, just to let you know, I always score entries very strictly and fairly and this is the first-ever LD game I've rated 5 stars for every category available. :) <3
Nice style, beautiful art! But somewhat limited gameplay. Movement/control could be more tuned with the rest of the game as most of time the dancer collide in the walls.
The concept is quite unique and your graphics is amazing! The game is so beautiful that it's a like enjoying an art work when playing the game. The control seems not very smooth but it can also be thought as a kind of style. Maybe you can have more hint or indirect control elements in the game telling the player what they should do? Or naive player may be confused on the objectives in the game.
Wow, this was beautiful! I loved the graphics and atmosphere. Got stuck a few times on stage and it was hard to tell where I was sometimes, but definitely an interesting experience!
Very artsy! Fantastic graphics and sound, obviously. It would have been nice if you could have added some more gamey elements to it, but that's just my personal preference. It is what it is, and what it is is a rather nice interactive experience. Nice job!
Beautiful. The spotlight and trail were well used to track the player, and seamlessly transferred to another character if mine was hit. I enjoyed the change of pacing with the flowers and enemies as the song went on, though 6 minutes still felt a little long. Fantastic work!
This is a great game to be studied by game designers. At first the floaty controls of the ballerina made me question the direction but as she flowed across the screen it was a clear example of an excellent mix of game mechanics and theme. It was like looking at a game version of black swan which blew me away.
This is very pleasant visually, but unfortunately the gameplay doesn't quite stand up to the mark. It needs... something more, a goal to work towards or something, otherwise it just feels lacking.
Amazing job on the art and mood of the game. Gameplay is kind of not there and unfortunately it ran at very low fps on my laptop, still enjoyed this quite a bit. Good job overall!
Comments128
P.S. I still remember sitting for a few hours playing The Trader ^^
I also can't tell when the gam ended - did I hit something, or was it timed? Need more feedback on that.
Also the scoring, too.
Is the jumping good for anything besides looking pretty? If it is I couldn't tell.
Mechanically requires a bit more :) But so gorgeous!
We're making some gameplay / mechanic tweaks and should have the build updated before the deadline!
Congratulations to the soon to be newlyweds!
Congratulations. :)
the music is made by you o_O ?
Experience games aren't really my cup of tea, but for what it was, I enjoyed it :)
The music fits really well.
Very unique. Well done!
Something that might be neat is the black dancers spawn out of the shadows of the other dancers.
Actually the idea is great but the game side with point is not perfectly integrated at a certain point we are not sure of who we are, and even why the points are groing.
The fight between the black and white dancers is a great idea, but i think that if the game was stayed in a paper cut style (no rotation) it would have been a better game.
But still one of the best mood that i have seen for now.
<3
Thank you for the game!
It truly looks like a labour of love - in more ways then one .) /sorry, I'm a sucker for romance in game development/
Great job and happy weeding day :-)
I can tell this is going to be a great marriage. Congratulations!
I can't believe nobody asked yet, and I hope it's not because everyone knows: what's the music?
This game was such a great experience, as the player, I was literally making the performance while still trying to score as much as possible.
Lastly, the game didn't even lag with all the characters and collectible and particles showing up at once... pretty impressive.
5 stars :)
Also, just to let you know, I always score entries very strictly and fairly and this is the first-ever LD game I've rated 5 stars for every category available. :) <3
That aside, really impressive work.
Some more mecanics would be cool, six minutes is long...
You need to set more time to cooldown for jump. I jumped like a mad and made bloody massacre at the end :o)