So, my first Game Compo/Jam I'd planned to enter the Jam but had somewhat of a playable game just in time for the compo (minus sound) and not sure I can take another day of this:s Have learnt so much in two days.
Try to keep the momentum up of your arrow and see how long you can last, you have three degrees of turn in each direction, the sharper you turn the more momentum you lose. Hit apples for more momentum and defend yourself by killing attacking ninjas.
Game requires two hands, Q,A,Z turn left...O,K,M, turn right..instructions in game if required :)
I'd planned for a fair bit more action in this game...fires that burn and spread, walls, trees..oh well...maybe be something I continue with... :) It needs a lot of tweaking!
I also planned for the action to ramp up , more ninjas, more objects...increasing difficulty...and more levels.
:) ..I originally wanted to do a mobile version where your rate of turn depended on where you pressed the screen. Since I did for web in the end, I simulated by having just three degrees of turn using keyboard:/
Controls, as its been said, are interesting and took a minute to get used too. Game is pretty tricky too, and in a few attempts I only managed to survive to ~80 or so.
That said, I've not quite woken up yet, so perhaps I'll come back a bit later and try to improve on it :P
Thanks Andy, that's appreciated :) I really had much bigger plans for it :s I thought I was going to enter the Jam so was thinking I'd have an extra day on it. Also I've learnt now I should have come in to Ludum with an engine prepared/chosen and lots of boilerplate all ready to go!
Cool game. The controls looked a little weird at first but once you start playing they make perfect sense. I definitely agree the arrow needs to be faster - maybe start off fast and slow down as you lose momentum?
It does slightly slow down as you lose momentum..I guess not enough. I really didn't tweak anything like I should have:( I just suddenly realised I could enter the compo and kind of rushed things....I'd had enough ..those two days were intense:s..will definitely take all comments and rework the whole thing with better graphics, gameplay etc..thanks Beerman and 5kod :)
well, I guess it comes from back in the day where two hands on QAOP was the original WASD...I will definitely change and tweak and develop after the comp closes :)
Seems like a solid idea. Nice ninja/samurai characters, I guess the apple seems a little out of place by contrast. Didnt quite understand the choice for the redundant key mappings (left x 3, right x 3). Left and Right arrows would work fine.... although if the player controls multiple arrows in future, I can see the need for multiple left/right mappings. Anyways interesting little concept.
thanks for comments . Well the three different controls turn the arrow at different rates. If you turn sharper then your momentum drops more quickly..so you can manage your momentum by not turning as hard left or right and save momentum :)...it needs work! ;)
yep - the apple is out of place..I originally was going to have it set in Old England where an apple shot with an arrow might have seemed more appropriate :/
Comments32
Also hard :D
Great first game
Controls, as its been said, are interesting and took a minute to get used too. Game is pretty tricky too, and in a few attempts I only managed to survive to ~80 or so.
That said, I've not quite woken up yet, so perhaps I'll come back a bit later and try to improve on it :P
Great learning experience a game jam is!
I definitely agree the arrow needs to be faster - maybe start off fast and slow down as you lose momentum?
The game is a little slow and need more features, but nice start!