Tiny Adventure
Welcome to Tiny Adventure!
A tiny tiny adventure in a big, big world.
Game by FrankieSmileShow (Francis Coulombe)
with music by Cboyardee (Eric Shumaker)
Move with the arrow keys
Attack with C
Prevent movement with X
Use Items with V
Cycle Items with D and F
Escape quits the game
You can leave items you don't want in the stash in your house.
Just leave your house to begin!
A tiny tiny adventure in a big, big world.
Game by FrankieSmileShow (Francis Coulombe)
with music by Cboyardee (Eric Shumaker)
Move with the arrow keys
Attack with C
Prevent movement with X
Use Items with V
Cycle Items with D and F
Escape quits the game
You can leave items you don't want in the stash in your house.
Just leave your house to begin!






Comments18
I think it would be nice if we didn't have to restart from the beginning after being killed.
I think a zoom button can be a good solution and yet don't be out of the theme ;-)
Anyway, good job and sorry my bad english ^^'
The combat was tricky since I couldn't attack while moving, and all movement happened strictly on the grid. Might have been a bit less frustrating if my sword had an arc, so I could hit guys diagonally.
The limited indoor vision was claustrophobic. Part of that might have simply been the small tile size, but even if it were of more ordinary size, I think the range of sight would have felt constraining. An explored fog of war might have removed most of the pain, though, since I was most frustrated by not remembering the layout of the map.
There were a bunch of walls on the left side that weren't colliding with the player properly. I just walked into the room in the western forest without even having a key.
The idea and execution had a lot going for it, and I spent some time trying to get used to the combat controls and explore the areas, but eventually got annoyed. I think the room in the forest with all the loot was the the point where I gave up, because I couldn't pick any of it up due to my full inventory.
Being restricted to 8 inventory slots was really frustrating, and I wasn't even able to drop stuff I didn't want.
With a better fighting system, a finished map, maybe some explanation what items do and the option for a zoomed in view (looking at such tiny stuff for too long is hurting my eyes.) this would be a really awesome game.
Still good job for the LD timeframe!
The game suffer from having no SFX. Some sword, hit and grab item sfx would add a lot to the mood.