I just got a problem, and that is that I don't even have a clue of what to do at the first screen just after seeing the intro. And the text bubble is so slow! And I can't skip it. Other than that, it seems like a very cute game! And I like adventure games too, though I'm pretty bad at these "orz.
Looks and feels like a good old adventure back from the 80's. I like it a lot. It would be nice if you could let the text scroll faster and add some sound :-)
I really love the visuals ! I wasn't able to go very far, but that may just be me being shitty at point & click games. ;) As other said, I think the text should be skippable. Nice job !
Neat game, but the text is hard to read and scrolls very slowly. If text is scrolling and you initiate something that puts up text, the game will soft-lock.
A lot of people mentioned that the text was really slow. I would have to agree! And it was a little hard to read. I liked the concept a lot! Just a one room point and click adventure. Perhaps a couple more clues on what to do when using the magnifying glass on some things. The dragon was really cute. :)
I had trouble playing this. A guide would really help. Even published Point n click adventure games usually have a walk through in case the player gets stuck.
Nice job. It's cool that you and your wife worked on this together. Lots of good feedback above in terms of polish. Surprised anyone actually needed hints, everyone knows that in pt and click adventure games you just use every item with every other item :) I'd polish this up, incorporate feedback above and make another one. Seems like you guys found a good hobby.
Post jam version is a big improvement. Cool game! I Included it in part 12 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Wy_mvMH2L7Q
Everything about this is just super cute haha, well done. I didn't play the post-jam version so I won't critique anything you may have already fixed, but yeah it was nice and I liked the art. You should consider doing childrens books!
Looking at the javascript console here is the error message
GET http://partner.googleadservices.com/gpt/pubads_impl_55.js net::ERR_BLOCKED_BY_CLIENT gpt.js:45
Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.ff7d9077a26377d36b6a53b1a95be617.en.html:1
TypeError: Cannot read property 'default_room' of null
at http://s.gjcdn.net/compressor/js_chat_v3/643:1348:71
at h.$emit (http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:102:422)
at http://s.gjcdn.net/compressor/js_chat_v3/643:563:17
at h.$eval (http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:145)
at h.$apply (http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:423)
at EventEmitter.<anonymous> (http://s.gjcdn.net/compressor/js_chat_v3/643:536:15)
at EventEmitter.emit (http://s.gjcdn.net/compressor/js_bottom/643:6534:12)
at decoding (http://s.gjcdn.net/compressor/js_bottom/643:7151:14)
at EventEmitter.decoder (http://s.gjcdn.net/compressor/js_bottom/643:7987:3)
at EventEmitter.message (http://s.gjcdn.net/compressor/js_bottom/643:7117:12) angular.js:9383
Uncaught SyntaxError: Unexpected token ( game.js:730
Uncaught ReferenceError: theGame is not defined index.html:15
Phaser.StateManager - No state found with the key: default