That's actually one of the concept we wrote before go for shifting :) And you made it better than I imagine, congrats. Too bad there aren't any audio, the game would have been even better. Subjectively, I'm not a fan of the huge inertia in the controls, I'm not sure how it fits a game about accurate moves. Anyway, the realization is still amazing. Good job!
uhh! the character animations are really awesome <3. the visual style creates a nice atmosphere, which would really benefit from the right sounds and music
This isn't the first game I've seen this LD to have the scene morph upon hitting a goal of some kind, but this IS the first one to really contextualize it perfectly. It's a twisted trap room, so of course it changes every time you hit a button.
It looks great, and the game is a lot of fun. I wish the controls felt a little bit more tight, not as floaty, and I really felt like the saws falling from the ceiling were unfair, especially as they seemed to fall at random places, and were not fixed from playthrough to playthrough.
Full five. Nice gameplay, nice graphics, good idea. Difficulty is ok, not too hard, not too easy. Just have to try 8-9 times. That's cool because you can feel that you can do it. o/ It is a pretty cool work. I like it.
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I like the animations everything runs very smoothly.
try ours http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45161
it has a similar violence XD
Great pacing and the difficulty is just right. Very fun!
-C
The wall jump wasn't very instinctive but the game was really great anyway,, congrats !
Just have to try 8-9 times. That's cool because you can feel that you can do it.
o/
It is a pretty cool work. I like it.