Two Man, One Screen

by mak
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★3.09
Theme★★★★★★★★★★3.52
Graphics★★★★★★★★★★2.67
Humor★★★★★★★★★★2.90
Mood★★★★★★★★★★2.84
Coolness★★★★★★★★★★32%
Two Man, One Screen is the touching story of two big men, the noble Baron VonSatisfecho and the brave Jacques leFastest, who one day realized their game was far two small for both of them to coexist in it. Since then, they have fought for the domain of the One Screen.

Two Man, One Screen is an offline multiplayer jump-and-shoot game. Play with a friend on the same keyboard and, of course, the same screen!

Controls:

Baron Von Selecto (on the left):

-A,W,D to move and jump
-Shooting: G left, H down, L right, Y up

Jack deFastest (on the right):

-Arrow keys to move and jump
-Shooting (using the numpad):4 left, 5 down, 6 right, 8 up

Comments9

Jupitron
Jupitron9 Dec 2014, 00:08
Cool two player game, it really need some sounds and music!
piotrevic10 Dec 2014, 14:47
Great fun with it
Mak
Makauthor12 Dec 2014, 18:12
Wow thank you very much guys ^^. It makes me very happy to think that you enjoyed playing my game.

About music and sound, I totally agree i should´ve included some. Next time, that would be one of my top priorities, thanks for the feedback!
Harsay12 Dec 2014, 18:47
I played it by myself and I think that players have too much HP.
ynots12 Dec 2014, 18:57
simply...The best...
nice multiplayer...
Techblogogy
Techblogogy12 Dec 2014, 19:07
Simple idea, nice execution! Great job!
Thingo Studios14 Dec 2014, 22:57
The jump physics-- and I hesitate to call it that-- are very poor. Gravity does not work like that! In addition, the ammo limitations were far too low, and I frequently wasted time waiting for a crate to load. I also don't know if it's possible to get the crates in the corners.

That being said, the four-directional firing was very cool and I wish I saw more games that implemented that mechanic.
NickMakesGames16 Dec 2014, 16:18
the four-directional shooting was pretty cool. That's usually kind of a rare thing for many platform shooters like these, I feel. The gameplay was overall fairly solid, but I feel like it would benefit from an increased spawn rate on weapon crates. I encountered a lot of scenarios where both my opponent and I were out of ammo and couldn't interact with each other, so we just had to wait patiently for the next weapon drop.

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