Veggie Kerfuffle – Update 7 (final)

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>> Play The Game Here!!! <<

>>> PLAY VEGGIE KERFUFFLE HERE <<<

PLAYER 1: ARROWS + M
PLAYER 2: WASD + Q
PLAYER3: JOYPAD – LEFT ANALOG STICK + L1
PLAYER4: JOYPAD – RIGHT ANALOG STICK +R1

Instructions:

  • You can pluck items with your action Key.
  • The first one to hit the monster will wake him up (you need at least 2 players for that!).
  • You can throw seeds on other players to stun them for a brief period.
  • If you hit the monster, he’ll be stunned too, but he’ll aggro you after that.
  • Last man fruit standing wins the round!

––––––––––––––––––––––––––––––––––-

So we finished the game (kinda), half of our team got sick during the weekend (Murphy Law amiright?!), so we didn’t worked at 100%. And we didn’t had time to put everything on the game. Couple things are missing like:

  • There’s still no point system (the winner is the survivor!)
  • There’s only one type of item available (normal seed)
  • There’s no clock, and no opening credits.
  • No instruction or options for controls..

For instance so far you can play with only 1 of our 4 main characters

cebolinhaStun04
batatinhaWalk08
berinjelinhaCarryIdle01
beterrabinhaPop08

We do have the sprites, we just don’t have the time to properly insert them into the game…

unused 1
unused2

Actually… This is our WIP-Animator… All pretty and well connected… Beautifully designed to this point…

Animator

But this is what we are using for this last-minute-build… just two connections with an in-code controller made in Extreme Go-Horse Process

lastminute

Our boss has only the keyframes, but we managed to fake couple placeholder animations…

Boss-01 guia
Boss-03 guia
Boss-02 guia

Well… I think that’s it!
I’m kinda Tired now and I’ll post a complete Post-Mortem tomorrow…

But we really enjoyed making this game, and are going to work on the final version in the next couple weeks, so get ready for a Veggie-Kerfuffle release this summer!!!

For now that’s it, hope you guys get the idea and enjoy the game.

pedra03_paint
pedra04_paint

Source: ludumdare.com archive

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