Voxey is not a game itself, it's rather an "engine" for games based in cubes. There are no physics, but interactions between cubes. The idea is that the environment changes constantly, creating and destroying cubes while you play. So you can explore a changing world that fits in one screen.
I have a lot of ideas to add, but 72h were few for me. I'm sorry that it doesn't feel like a finished game, but I prefered to spend more time with the basics of the world and the mechanics. Please feel free to ask, criticize or suggest :)
Controls: Arrow keyps = move Spacebar + arrow keys = jump Enter = switch on button and pick up grey cubes. C = put a grey cube (if you picked one) -you can jump on a cube you just put-
shame that there was so little content. The core mechanics seem solid, and there's a lot of room to expand upon what you have with some more complex puzzles. I really hope you continue this after LD!
"You won wtf such short" x) Nice one. Took me a while to figure out things at first but it could be a nice game (or an useful engine). Good luck working on that.
I like the idea. As you said, a bit more level design and it would really be a nice game. Keep working on it and remember that LD is for having fun first! Don't be sorry!
dekkuran: you have to use the cube to reach the third button. Put the cube against the wall and jump on it (jump = spacebar + arrows). Then jump again to reach the top of the wall and trigger the button :)
Really nice basics, the look is nice and i love the movement of the cubes when you walk on them. I'm less fan of the main character but it works. The puzzle are really simple but badly explain. A good base to make a nice looking game.
Habría estado genial si una vez terminado lo que hay pudieras coger también los cubos verdes, de modo que puedas construirte tu propio «mundo en una pantalla» con los cubos existentes.
Me inquieta que los cubos móviles tengan trazo en las aristas y el personaje no :S
Personalmente hubiera puesto que arriba te moviese hacia arriba a la derecha y no arriba a la izquierda, pero eso es totalmente una cuestión personal.
Los cubos temblando al moverte por encima son adorables.
Too short sadly to appreciate level design that could be cool. Absolute controls with arrows in a 3/4 view is maybe not the better solution. You should try relative controls (up arrow always go front, left and right turn)
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Good job, heaven if it's really short xD
The puzzle are really simple but badly explain.
A good base to make a nice looking game.
Me inquieta que los cubos móviles tengan trazo en las aristas y el personaje no :S
Personalmente hubiera puesto que arriba te moviese hacia arriba a la derecha y no arriba a la izquierda, pero eso es totalmente una cuestión personal.
Los cubos temblando al moverte por encima son adorables.