Use WASD (or the Arrow Keys) to play this amazingly HD game with unreal levels of detail, the likes of which current gen consoles can only dream about.
Please note: Due to having to fit the whole game on a single screen, game assets have been shrunk, but I promise, they really do look smashing up close.
NOTE:
By all means collect the coins, but this is unfinished and they don't serve a purpose.
Also please note that the game will just "crash" / exit at the end; either because the graphics are too HD, or I didn't finish an ending.
No I dont :( They aren't actually meant to be there and I cannot work out why? The final crash is graceful and just quits, the others, I have no real idea why it happens.
I might go back to suggesting the GLFW build instead of the Blitzmax one.
I like it. I was almost done (I think,cleared most of the screen)and then it crashed on me 'MonkeyGame quit unexpectedly'(I'm on OSX). Otherwise, really fun game, nicely done :)
I like it. I was almost done (I think,cleared most of the screen)and then it crashed on me 'MonkeyGame quit unexpectedly'(I'm on OSX). Otherwise, really fun game, nicely done :)
This is great, so meta, great use of the theme, and still an actual game. Graphics are very HD, sound didn't work for me though so leaving that unrated. Zombies made me LOL. But then it segfaulted at "Things I do want in my game" :(
I'v tried this game and now I guess is error was that thing that you "want to see in your game?" :). I like the idea and humor. I'll come back tomorrow :). Hope to see the ending of the game.
"I'v tried this game and now I guess is error was that thing that you "want to see in your game?" :). I like the idea and humor. I'll come back tomorrow :). Hope to see the ending of the game."
Hi Bilo, yes it should be working find now, I've just done a test play thought on Linux, OSX and Windows. The crash you saw was NOT intentional.
Okay, first of all, I loved the level design, and the sense of exploration was wonderful. The minimalist graphics and soundtrack were pretty cool too!
I did have a bit of a problem figuring out what dots you're supposed to pick up, and there was a problem where a bee snuck into the section after the 'jump scares' teleporter and sent me back to the start of that whole segment, but otherwise I had lots of fun with this game!
You might want to add a headphones warning though. Jumpscares are fine and all, but suddenly blasting peoples eardrums isn't.
Love it! I rolled my eyes at first, having played far too many "move the little dot around the map" games, but it quickly became apparent this game had enough personality and clever tricks to merit a full playthrough. No crashes here, the whole thing played nice for me.
Okay, I absolutely love your game :) It's sad that you couldn't include zombies... ;D The music is great, makes the best tension in the game, I loved playing through it :P (and do a post-compo version, where you made some ending screen instead of erroring out :P ) Anyway, good job! :3
Nice! What are the controls? ...just kidding, I couldn't resist. Anyway, the idea is solid and you executed it pretty well! Controls are nice, except I sort of wanted to be able to move diagonally too. The other thing that bothered me was that there really didn't seem to be any point other than "explore some area with hazards". I'm not necessarily asking for a story, but...maybe some interesting scenery that gets revealed, maybe some items that give you new abilities? I think if you put a bit more work into this it could be really cool!
Volkoivan, per chance you see this and you're still interested in the game, can you let me know what would help you and I will try to update the post comp version.
I know "colour blind" options in games tend to involve a pattern overlay on the objects (using match 3 games as an example) but I guess that's not really possible for pixel sized objects
Comments47
The application was unable to start correctly (0xc0000007b). Click OK to close the application.
I will now get the OSX and Linux builds ready
A lot more fun than I thought it'd be, definitely worth seeing through to the end. Glad my computer could run it.
5/5 on everything, I loved every single part of it.
No I dont :( They aren't actually meant to be there and I cannot work out why? The final crash is graceful and just quits, the others, I have no real idea why it happens.
I might go back to suggesting the GLFW build instead of the Blitzmax one.
Hi Bilo, yes it should be working find now, I've just done a test play thought on Linux, OSX and Windows. The crash you saw was NOT intentional.
The text in map is the best part.
I did have a bit of a problem figuring out what dots you're supposed to pick up, and there was a problem where a bee snuck into the section after the 'jump scares' teleporter and sent me back to the start of that whole segment, but otherwise I had lots of fun with this game!
You might want to add a headphones warning though. Jumpscares are fine and all, but suddenly blasting peoples eardrums isn't.
I can't see bullets or whatever it is
I know "colour blind" options in games tend to involve a pattern overlay on the objects (using match 3 games as an example) but I guess that's not really possible for pixel sized objects