I'm sorry, this was so dull. I get that it's an idle game, but that's no excuse to give the player NOTHING to do. Have you ever played Cookie Clicker? It's an idle game done right. You click a cookie to earn points and buy things that click the cookie for you or produce points by themselves. It's easy to get to a point where you can leave the game on overnight and end up with tons more points, but if you want something to do, you can still manage your little cookie empire.
Here, there's nothing. Give me SOME control over the game. Something to click to train my Animon, or the ability to change around my team, or - the big one - the ability to control the battles myself.
At the very least, add something nice to look at. Having pictures of the Animon would have let me get a little invested in the status of my team. Or some battle animation. Something besides text.
I'm also a little annoyed that it didn't fit the theme of the Jam, and how much of it was ripped straight out of Pokemon. Had you've made them, say, cutlery-mons or origami-mons, you would've actually had unconventional weapons. Battling monsters really isn't that unconventional.
Really liked the monster names, and some of the stuff that popped up in the journal were great.
It's pretty funny seeing a progress quest style game as an LD entry, but like others have said, it would be nice to have some control over what was happening even if it was in a comically superficial way.
Comments16
good idea but should be fun to have something to do
I like this, very funny.
Sort of wish you had more choice here, but it's a pretty nice mons parody.
Here, there's nothing. Give me SOME control over the game. Something to click to train my Animon, or the ability to change around my team, or - the big one - the ability to control the battles myself.
At the very least, add something nice to look at. Having pictures of the Animon would have let me get a little invested in the status of my team. Or some battle animation. Something besides text.
I'm also a little annoyed that it didn't fit the theme of the Jam, and how much of it was ripped straight out of Pokemon. Had you've made them, say, cutlery-mons or origami-mons, you would've actually had unconventional weapons. Battling monsters really isn't that unconventional.
Really liked all the pokemon references. Just got my first badge and apparently sobbed uncontrollably for a few hours after that. ¯\_(ツ)_/¯
It's pretty funny seeing a progress quest style game as an LD entry, but like others have said, it would be nice to have some control over what was happening even if it was in a comically superficial way.