
Alien Death Run
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
*Intended for mobile web* Controls are optimized for touch screen
Tip: Duck + Jump = Super Jump
This entry came from the mind of my 9 year old nephew. I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design. I simply "transcribed" his ideas as they unfolded over many small iterations. Each "level" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.
Keyboard Controls
------------------
Left/Right - Arrows
Jump - Up/Space
Duck - Down
Super Jump - Jump while ducking
Gamepad Controls
---------
Left/Right - Left Stick
Run - Left or Right Trigger
Jump - A
Duck - X
Super Jump - Jump while ducking
Web Controls
------------
Left/Right/Run - Thumb Pad
Duck - Down on Thumb Pad
Jump - Up arrow button
Super Jump - Jump while ducking
Diego Mondragon - Game/Level Design
Jeff Neet - Programming
Tip: Duck + Jump = Super Jump
This entry came from the mind of my 9 year old nephew. I showed him the Kenney Asset Package and Construct 2 engine we had to work with and he came up with all the game play elements and level design. I simply "transcribed" his ideas as they unfolded over many small iterations. Each "level" is assembled from areas he pre-designed. We didn't have time to add enemies which would have been killed by calling down nearby stars from space.
Keyboard Controls
------------------
Left/Right - Arrows
Jump - Up/Space
Duck - Down
Super Jump - Jump while ducking
Gamepad Controls
---------
Left/Right - Left Stick
Run - Left or Right Trigger
Jump - A
Duck - X
Super Jump - Jump while ducking
Web Controls
------------
Left/Right/Run - Thumb Pad
Duck - Down on Thumb Pad
Jump - Up arrow button
Super Jump - Jump while ducking
Diego Mondragon - Game/Level Design
Jeff Neet - Programming