Ludum Dare #32compo
Amidst the Shadows
You awake to find yourself in a dark, empty ruin...
Defend yourself from the encroaching darkness with nothing more than the handful of lights you carry with you. Move with WASD, point your torch with the mouse and drop glowsticks with the G key - but be warned, you only carry five.
Search for clues by following the clicks of the signal tracker you carry with you, and find a way out of this place before the shadows envelop and overwhelm you.
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You'll need .NET4.5 & DirectX11 - so it'll only run on Windows 7 or later. Sorry!
Defend yourself from the encroaching darkness with nothing more than the handful of lights you carry with you. Move with WASD, point your torch with the mouse and drop glowsticks with the G key - but be warned, you only carry five.
Search for clues by following the clicks of the signal tracker you carry with you, and find a way out of this place before the shadows envelop and overwhelm you.
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You'll need .NET4.5 & DirectX11 - so it'll only run on Windows 7 or later. Sorry!
Comments7
FacticiusVir20 Apr 2015, 02:47
Are you sure that's mine? I'm not using Unity, or Javascript...

ianburnette20 Apr 2015, 04:51
Very spooky. I had trouble ... not dying. Loved the atmosphere, as well as the voice log.

Kinzata20 Apr 2015, 16:04
I enjoyed it! The only issue I encountered was once I went to the left enough it appeared that all light was only working for half my screen. Made it a bit tricky to find the last 2 caches. Otherwise good job!
CireNeikual22 Apr 2015, 04:43
I had some difficulty figuring out what to do, I sort of just walked around aimlessly for around 5 minutes and then died. I couldn't find the caches. But that's probably my own fault. Well done though!
Catwheel25 Apr 2015, 06:50
It was really fun. I like the mood and the idea of going through a spooky area and listening to recordings. I also like light as an unconventional weapon. However, I hit 2 bugs, one is that I collected one of the caches and it just played all of the audio recordings at once. The other is that half my screen got covered in blackness so I couldn't see. I ended up heading for the not shadow swallowed section of the screen for maybe 10-15 mins before I got caught.
Mykaelos25 Apr 2015, 06:59
I had severe difficulty figuring out where to go, the clicking didn't seem to be consistent. I died several time, and gave up. I definitely like the premise and atmosphere. Just a little more guidance would have been helpful.






An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000
stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183
abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060
LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267
tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866
pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617
K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362
.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593
callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373
ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873
doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006
run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.