
Avian Days
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
PLAYTHROUGH (in case game is too hard, or you just wanna see the boss/ending):
http://www.youtube.com/watch?v=90iXR5FJr20&feature=youtu.be
2:42: First Ability.
6:55: Second Ability.
8:21: Third Ability.
9:06: Boss Fight.
10:22: Ending.
Game:
In an eerie dystopia, you play a man on a strange mission, with an even stranger skill set. Develop your bird-taming skills in this focused Metroidvania, where you can use birds to disable enemies, soak up their bullets, serve as platforms over spikes, and most importantly, as means of transportation.
Will you manage to reach the button and rewind time? Will you be able to save yourself and bring your wife back to life?
Instructions:
Arrows to move and jump, X to throw bread crumbs, C to summon birds from the sides, and C+DOWN to summon birds from below (both bird summoning abilities are gained throughout the game, you don't start with them).
About:
This is my 3rd LD, and by far the most stressful. I've never used OGMO before or made a Metroidvania game, so this is a first of sorts. This game was inspired by many talented creators, some of whom are in this community. Among the inspirations for Avian Days: locomalito's work, Robot Wants, birdsong, and Canabalt/FlappyBalt.
Tools:
HaxeFlixel
Paint.net
OGMO
sfxr
autotracker.py
Hope you like it, cheers!
Known issues:
1) I put in a bird limit, but even before that, if the screen is full of birds then the game might get slower...
2) There are a few collision issues relating to the bread crumbs, but they very rarely happen and don't affect gameplay at all.
3) Game is a bit on the hard side... it can be completed in 7-8 minutes for someone who knows where to go... my shortest run so far has been around 20 minutes due to many deaths.
Last note: The only difference between two versions is that the Old version is harder.
http://www.youtube.com/watch?v=90iXR5FJr20&feature=youtu.be
2:42: First Ability.
6:55: Second Ability.
8:21: Third Ability.
9:06: Boss Fight.
10:22: Ending.
Game:
In an eerie dystopia, you play a man on a strange mission, with an even stranger skill set. Develop your bird-taming skills in this focused Metroidvania, where you can use birds to disable enemies, soak up their bullets, serve as platforms over spikes, and most importantly, as means of transportation.
Will you manage to reach the button and rewind time? Will you be able to save yourself and bring your wife back to life?
Instructions:
Arrows to move and jump, X to throw bread crumbs, C to summon birds from the sides, and C+DOWN to summon birds from below (both bird summoning abilities are gained throughout the game, you don't start with them).
About:
This is my 3rd LD, and by far the most stressful. I've never used OGMO before or made a Metroidvania game, so this is a first of sorts. This game was inspired by many talented creators, some of whom are in this community. Among the inspirations for Avian Days: locomalito's work, Robot Wants, birdsong, and Canabalt/FlappyBalt.
Tools:
HaxeFlixel
Paint.net
OGMO
sfxr
autotracker.py
Hope you like it, cheers!
Known issues:
1) I put in a bird limit, but even before that, if the screen is full of birds then the game might get slower...
2) There are a few collision issues relating to the bread crumbs, but they very rarely happen and don't affect gameplay at all.
3) Game is a bit on the hard side... it can be completed in 7-8 minutes for someone who knows where to go... my shortest run so far has been around 20 minutes due to many deaths.
Last note: The only difference between two versions is that the Old version is harder.