Bat out of Hell
You were all set to get into heaven, but it looks like there's something in the way. Explore a massive procedurally-generated dungeon to find a weapon strong enough to defeat your Bat-Enemy!
There's no audio, so feel free to put on some music while you play.
I apologize in advance for how poorly this fits the theme. I was originally planning a much more interesting procedural weapon system, but I ran out of time. Hopefully you still enjoy the game!
UPDATE
I posted a new version with slightly modified combat (increased minimum hit testing distance for enemies from 10 pixels to 25). The original Jam version is still available below.
CONTROLS
Click the mouse to move around and attack things!
There's no audio, so feel free to put on some music while you play.
I apologize in advance for how poorly this fits the theme. I was originally planning a much more interesting procedural weapon system, but I ran out of time. Hopefully you still enjoy the game!
UPDATE
I posted a new version with slightly modified combat (increased minimum hit testing distance for enemies from 10 pixels to 25). The original Jam version is still available below.
CONTROLS
Click the mouse to move around and attack things!






Comments18
I was pleasantly surprised to discover a new type of weapon on floor 5, up until then I wasn't sure if I was just looking for a bigger sword. I made quick work of the boss with the charm I found, although I'm not sure if there were an alternative weapons I could find.
Animations were simple but attacking felt great, loved the subtle particle effects.
The only mechanics suggestion that I think would really help would be showing some indication of what your mouse is over by highlighting the target. Some of the click hitboxes felt a little finicky.
Great work!
Hell I like the whole game. It's a bit tricky to fight the big bat by just spam clicking, I don't know if there's a better way but it got the job done eventually. I guess I don't know -why- you went with clicking-does-everything, but I appreciate the consistency.
Not really seeing an unconventional weapon but I like the idea overall.