Bread Ninja

Overall★★★★★★★★★★2.79
Fun★★★★★★★★★★2.92
Innovation★★★★★★★★★★2.66
Theme★★★★★★★★★★3.66
Graphics★★★★★★★★★★2.45
Humor★★★★★★★★★★3.47
Mood★★★★★★★★★★2.62
Coolness★★★★★★★★★★71%
In Bread Ninja, you play as Vittle Victual, a vassal of Lord Breadbaker. He has deemed neighboring duchy owner, Duke Fishmin, too dangerous to live, so he sends you to assassinate him.

Menus are controlled with the mouse.
Left and Right arrow keys control movement. Up arrow is jump. Down arrow activates ovens.
Z swings baguette. X throws Muffin. C uses flour smokescreen.
S eats muffin. D eats flour.

Features: 4 levels. 2 bosses. Unlimited fun!

Made with Game Maker.

Version 1.0.1 released. Changes:

-Fixed a bug where you could eat items despite not having any.
-Fixed a bug where you could get stuck and be unable to progress in some places.
-Fixed a bug where muffins wouldn't explode on the final boss.

Comments18

nicklink483
nicklink48320 Apr 2015, 03:32
Lol My favorite part was the Fishmin boss fight. His moves were well coordinated!
OmnipotentPotatoDEV
OmnipotentPotatoDEV20 Apr 2015, 05:11
Lol -- nice.

I'm drawing a blank on giving any feedback. xD

The menu screen was so awesome. :P
mike110120 Apr 2015, 08:59
Oh that's so funny. Great use of the theme.

It's a bit sticky - Moving is really awkward ... I love the art. Though how to win isn't obvious ...
snesgaard20 Apr 2015, 19:20
Best menu screen I have seen all year.

Couldn't get the game itself to run with Wine on Linux unfortunately :(
Mental Atrophy
Mental Atrophy20 Apr 2015, 21:29
The title screen alone is pretty hilarious and this is probably the only ninja game ever made where you can also bake muffins. Cheers.

A few things to consider: Baguette range is very short so you have to get uncomfortably close to things to attack them. Also, for a ninja the character moved pretty slowly and stiffly. It seems like you might be tying input directly to movement, though I could be wrong, but consider tying acceleration to input instead. Holding left/right would then increase the character's x-velocity up to a set maximum. Then, when not holding a direction key have velocity decrease by some amount of friction. You'll want to tweak the acceleration/friction values until they feel just right--too low and your character will feel like they're on ice. I find this sort of movement makes action games feel a lot better to play and not so stiff.
Super Hamster
Super Hamster20 Apr 2015, 23:08
I feel like the movement is a bit so making the game have not really enough action. Also the combat system felt a little awkward to me.
GTA LUDUM V21 Apr 2015, 06:02
Ninja with a bread, very unconventional.
eddynardo
eddynardo21 Apr 2015, 20:27
Cool theme!Really like the first picture i laughed so much!!!
frosty
frosty22 Apr 2015, 04:13
Very creative! Too bad I'm just as bad at baking in your game as I am in real life. =)
fauge23 Apr 2015, 04:21
Graphics could be better
ChuiGum
ChuiGum24 Apr 2015, 05:14
Perfect for the theme, some nice graphics too. Great game overall!
arkelite25 Apr 2015, 04:29
Gameplay was not bad, graphics could be a little better.
Omiya Games
Omiya Games9 May 2015, 03:25
I'm surprised with the amount of content in the game, although that may be because of its difficulty. Ultimately, found it to be interesting in certain implementations (ovens to regenerate more weapons, weapons used as consumables) that could have used a little more tweaking. For example, it's weird that both flour and muffins consume the same amount of yeast. Additionally, enemies can hurt you for two hearts, yet consumables only recover one: this makes the game a little too difficult.

I highly recommend making the ninja move faster, and fall faster. It'll also be great if you add strategies on taking out archers.

Other games by @ganonsspirit

Found a bug?
Tell us on Discord