Caves of Undalek

Overall★★★★★★★★★★3.89
Fun★★★★★★★★★★3.76
Innovation★★★★★★★★★★3.41
Theme★★★★★★★★★★3.35
Graphics★★★★★★★★★★3.78
Audio★★★★★★★★★★3.59
Humor★★★★★★★★★★3.20
Mood★★★★★★★★★★3.82
Coolness★★★★★★★★★★32%
"You play The Unraveller. Trapped in The Oracle's cavernous lair, you must contend with his UNDALEK minions, to reach The Oracle himself in hopes of destroying his plans for The End."

You might describe Caves of Undalek as an ASCII puzzle game. You might also describe it as zzzzzzz--

Overall, the focus was on the level design and how the whole world connects. As the AI wasn't finished till late, we had a hard time balancing the difficulty in a good amount of time.

Anyways, thank you for playing this humble game of ours. Cheers!

Comments11

matthewd67320 Apr 2015, 21:28
Really fun exploration game. However, I couldn't find the weapon? Maybe I just missed something...
Dan Norder20 Apr 2015, 23:54
I love ASCII games! This reminded me of old shareware games and, of course, the Daleks game. It's certainly unconventional in this day and age to have the bad guys kill themselves by running into things you lure them to.
jprogman
jprogman21 Apr 2015, 01:23
Fun little ASCII explorer. Do I just move or is there a weapon somewhere? Love how each time I get a blue dot and a little bit of music plays. Although, I would prefer the air timer to tick for each step I move rather than time itself so I can plan my moves.
nopogo
nopogo22 Apr 2015, 12:30
Nicely done ascii art. A rare gem these days
Mouch22 Apr 2015, 13:10
Cool game. Great art style.
Needing to press one arrow key repeatedly instead of holding it down is quite annoying though, especially if the player needs to get back after dying. I think the time constraint is too restrictive. I would have preferred to take my time to think how to dispose of all enemies instead of rushing through.
CiderPunk22 Apr 2015, 13:29
so the weapon is the environment and you draw the baddies into the red patches? fiendishly cunning. loved the musical notes as you pick stuff up but continually hammering my keyboard got tiring!
grozamorei
grozamorei22 Apr 2015, 13:50
wow, I must say this is the besy game I played so far!

Very well done: level design, classic pursuers mechanics, progress on death, sound effects and music.

On my machine sounds on air pickup is sometimes sounds funny when I pick them up faster than tempo is suppose to.
Also I was a little stressed because air is decrasing by time, not by move, like enemies movement.

But that's just picking, small detail.

Congrats on great entry!
kikaz22 Apr 2015, 13:51
Remembering when I made some games on my Amstrad CPC ! Very old fashioned game, but I like it ;)
I like the fact where the music sounds when you take the little things.
What is the unconventional weapon here ?
blob
blob24 Apr 2015, 06:48
Awesome game. I love the mix of turn based and real time with the air consumption, that was fresh. :)
Definitely a bit unbalanced on the air in some backtracking parts and too hard to survive the invisible wall levels but I almost finished it ( got 1 out of the 3 last keys).
Love the music being played by picking air, that was a great touch.
And you made an editor in that amount of time ?!
ShaunJS
ShaunJS30 Apr 2015, 18:22
Interesting!

I couldn't really work out the reference to the theme, or how enemies worked for that matter! They seemd to occasionally die themselves? but their corpses also hurt to stand on! A little confusing but the world was interesting to explore. I liked the way a kind of music played as you collected the blue dots.

Well done!
Exeneva
Exeneva5 May 2015, 09:44
Throwback ASCII art is a plus, but I wasn't quite sure what the weapon was at first.

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