CharnHell

CharnHell

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.40
coolness: 0.24
fun: 2.27
graphics: 3.81
innovation: 2.27
mood: 2.93
overall: 2.80
theme: 2.60
A local multiplayer 1v1 top-down king-of-the-hill dungeon brawler.

Battle for supremacy, and a way out of impending hell and fiery eternal torture, grappling with one another, and eventually using the bones of slain enemies as makeshift weapons. Stand in the light when it appears and if you stay in it long enough you win!

You are in limbo, waiting to be judged, and the devil has decided he'd rather like to see you and your counterpart duke it out for his amusement. Well, you, your counterpart and infinite skeletons. Luckily, being the resourceful people you are, you've worked out that you can dish out some damage with body parts left just lying around (how convenient!) the arena.

Controlling Your Character:

* [Movement] + [Dash] + [Action] (context sensitive)

* Quick press [Dash] to do a small dash, hold [Dash] to charge. Release to do a longer dash

* Quick press [Action] when near a body part or spear to pick it up

* When carrying an item, hold [Action] to charge. Release to throw the item at the other player or the skeletons.

* When you meet a player, hammer [Action] to grapple. The winner walks away, while the loser is dazed and vulnerable

P1 Controls:

[Movement] WASD

[Action] SPACE

[Dash] L-SHIFT

P2 Controls:

[Movement] ARROWS

[Action] NUMPAD 0

[Dash] RCTRL

Alternatively, plug in two XBox controllers, and use the D-PAD or LEFT stick for [Movement], A for [Action] and B for [Dash]

Features:

* Dead players and skeletons will leave behind body parts for you to pick up when they die. Use these body parts to destroy enemies and the other player

* There's one spear at the top of the map that players can use for the initial attack

* Players must stay inside the shining light for as long as they can - but this isn't easy! The other player and the skeletons are out to get you!

* The light's colour and brightness will fade in and out depending on who's winning. The winner will be the player that stands in the light the longest - but watch out - it's easy to be swarmed by the enemy, allowing your opponent to gain the advantage!

Bugs:

* Many! We will fix things up in the coming weeks :) We have many more ideas for the game too, to make it more fun and chaotic.

Created for the 32nd Ludum Dare game jam by Resonance Arcade: Chris '@NineteenNinjas' Sebok and Lewis '@lewster32' Lane with music by Chris Osborne. www.resonancearcade.com / @ResonanceArcade.

One or two sounds are from freesound.org [Creative Commons 0 Attribution License] (weapon pickup, skeleton sounds), but only because we we're running out of time! Everything else was made during the jam - code, voice overs, graphics, story, game design and everything in between!
Found a bug?
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