Loved it loved it loved it lurved it loved it! Also, the music it is quite quite great! Also, enjoyed the filter-work/glitch-work. Also, can't seem to put it down.
Eh... it really didn't do anything for me to be honest. I understand a lot of work went into the music and presentation. But everything else felt... weak interactively.
Being flashed around with the different abstract cheeseburger imagery felt a bit underwhelming, just being an observer for the most part. I want to hold the cheeseburgers, toss them around, tear them apart, throw them in a pile and jump in.
Okay, I admit, it sounds a little odd... but I want to DO stuff with them. I want to be a part of this weird abstract cheeseburger world, not just an observer.
There's also not a great deal of variation in what is there. The single cheeseburger model is reused pretty heavily and looks a bit plain without tomato/lettuce. The landscapes were also pretty barren feeling.
The focus was obviously on the music, and it does excel and have a high quality parody feel to it. It's impressive considering the time constraints.
The overall presentation (cheeseburger models aside) was also pretty well done. The intro bit was polished and the colors scheme felt appropriate.
Joe, I'm going to level with you. Ever since Murder Clown, I've been worried about your sanity. We all have, Joe. We just want you to be okay. But after this game we're very worried about you. Your obsession with cheeseburgers has gone too far - it has to stop.
Please call home so we know that you're okay, Joe.
Cheeseburger in paradise. Perfect bite sized game. Cheeseburger in my mouth.
J
joppiesaus28 Apr 2015, 15:02
This was a neat interactive musical experience. Too bad it isn't a game, or having connection with the theme, but it's neat! I wish there was something to do rather than cool effects and music and stuff. More trippyness would have worked well, or more variety. It's a little empty. Great work!
Ok, so I'm cool with an interactive music video, but there's really should be more going on to make me actually want to move around in the scene. there really wasn't anything to visual different with me involved, I can just stand there and experience the same thing. as far as fitting the theme? well you're stretching that out thinner then a white castle burger.
Comments50
Being flashed around with the different abstract cheeseburger imagery felt a bit underwhelming, just being an observer for the most part. I want to hold the cheeseburgers, toss them around, tear them apart, throw them in a pile and jump in.
Okay, I admit, it sounds a little odd... but I want to DO stuff with them. I want to be a part of this weird abstract cheeseburger world, not just an observer.
There's also not a great deal of variation in what is there. The single cheeseburger model is reused pretty heavily and looks a bit plain without tomato/lettuce. The landscapes were also pretty barren feeling.
The focus was obviously on the music, and it does excel and have a high quality parody feel to it. It's impressive considering the time constraints.
The overall presentation (cheeseburger models aside) was also pretty well done. The intro bit was polished and the colors scheme felt appropriate.
Please call home so we know that you're okay, Joe.
The cheeseburgers must stop.
Sincerely,
Your parents
Overall, a nice try.
Funny song and fitting landscape, but where is the game ?
BRB Going to Mac Donald's.
I get the adverbgames point, and all, and there were something about the mood you created- But there was no gameplay at all.
Perfect bite sized game.
Cheeseburger in my mouth.
I wish there was something to do rather than cool effects and music and stuff. More trippyness would have worked well, or more variety. It's a little empty.
Great work!
That was a cheeseburger experience, no doubt.
I wish the bun textures hadn't been tiled, and I wish the ending had been a little more climactic -- but otherwise, very entertaining!
What a time to be alive
The thrilling digital cheezeburger experience that will save us all.