Crossy Hell

Crossy Hell

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.79
fun: 3.30
graphics: 4.14
humor: 3.65
innovation: 3.14
mood: 3.35
overall: 3.34
theme: 3.20
Web GL: http://rorydriscoll.com/ld32/webgl/

Timelapse: https://www.youtube.com/watch?v=N0YEwoINifc

Thank you for playing our first game jam game ever!!! What an amazing experience!

Millions of people play Crossy Road each day, but where do the characters come from? Are they really dead when the game is over?

In our take of the world of Crossy Road, the characters rise from the dead in the form of zombies and ghosts and make their way back home, only for others to take their place. It's your job to stop the world from being overrun by these undead creatures.

Luckily Amazon has perfected just-on-time package delivery, so order the right product to turn the undead into the fully dead!

Controls:

A = zombie chicken package

S = zombie llama package

D = zombie frog package

J = ghost chicken package

K = ghost llama package

L = ghost frog package

These are on screen along with the pictures of who they attack.

Tips:

- Think of it like a music or rhythm game, and look ahead

- The smoke indicates how close you are to losing

- If you spam the order buttons too much, your order might get lost! (OK, there's an overheat mechanic to prevent excessive spamming, and to appease our physics engine overlords)

- But we tuned the overheat to be kinda gentle for the jam, so spam away if you get in trouble - it usually works!

Issues:

- We framed it at 16:9, so it's a bit off at 4:3

- Windows version looks best due to the real-time GI. I couldn't get the baked GI to work in time.

EDIT: I fixed the baked lighting issue so all builds should look the same.

Tools:

- Unity

- MagicaVoxel

- Audacity

- Garageband

- Photoshop

- Visual Studio 2013

Assets:

While we obviously took the look of three of the characters and the environment of Crossy Road in order to parody it, all of the zombie creatures and packages are our own design.

Music was generously provided by Benjamin Burnes (@ben_burnes) and taken from his page on SoundCloud (https://soundcloud.com/abstraction/sets/ludum-dare-challenge)

We used some explosion and box thud effects from FreeSound.org and/or FreeSfx.co.uk (I can't remember which - it's all a haze).

The font is Y-Grid by Iconian Fonts (http://www.1001freefonts.com/y_grid.font)

Contributors:

Rory Driscoll (@rorydriscoll)

Matt Arrington (@icodebot)
Found a bug?
Tell us on Discord