
Crossy Hell
Web GL: http://rorydriscoll.com/ld32/webgl/
Timelapse: https://www.youtube.com/watch?v=N0YEwoINifc
Thank you for playing our first game jam game ever!!! What an amazing experience!
Millions of people play Crossy Road each day, but where do the characters come from? Are they really dead when the game is over?
In our take of the world of Crossy Road, the characters rise from the dead in the form of zombies and ghosts and make their way back home, only for others to take their place. It's your job to stop the world from being overrun by these undead creatures.
Luckily Amazon has perfected just-on-time package delivery, so order the right product to turn the undead into the fully dead!
Controls:
A = zombie chicken package
S = zombie llama package
D = zombie frog package
J = ghost chicken package
K = ghost llama package
L = ghost frog package
These are on screen along with the pictures of who they attack.
Tips:
- Think of it like a music or rhythm game, and look ahead
- The smoke indicates how close you are to losing
- If you spam the order buttons too much, your order might get lost! (OK, there's an overheat mechanic to prevent excessive spamming, and to appease our physics engine overlords)
- But we tuned the overheat to be kinda gentle for the jam, so spam away if you get in trouble - it usually works!
Issues:
- We framed it at 16:9, so it's a bit off at 4:3
- Windows version looks best due to the real-time GI. I couldn't get the baked GI to work in time.
EDIT: I fixed the baked lighting issue so all builds should look the same.
Tools:
- Unity
- MagicaVoxel
- Audacity
- Garageband
- Photoshop
- Visual Studio 2013
Assets:
While we obviously took the look of three of the characters and the environment of Crossy Road in order to parody it, all of the zombie creatures and packages are our own design.
Music was generously provided by Benjamin Burnes (@ben_burnes) and taken from his page on SoundCloud (https://soundcloud.com/abstraction/sets/ludum-dare-challenge)
We used some explosion and box thud effects from FreeSound.org and/or FreeSfx.co.uk (I can't remember which - it's all a haze).
The font is Y-Grid by Iconian Fonts (http://www.1001freefonts.com/y_grid.font)
Contributors:
Rory Driscoll (@rorydriscoll)
Matt Arrington (@icodebot)
Timelapse: https://www.youtube.com/watch?v=N0YEwoINifc
Thank you for playing our first game jam game ever!!! What an amazing experience!
Millions of people play Crossy Road each day, but where do the characters come from? Are they really dead when the game is over?
In our take of the world of Crossy Road, the characters rise from the dead in the form of zombies and ghosts and make their way back home, only for others to take their place. It's your job to stop the world from being overrun by these undead creatures.
Luckily Amazon has perfected just-on-time package delivery, so order the right product to turn the undead into the fully dead!
Controls:
A = zombie chicken package
S = zombie llama package
D = zombie frog package
J = ghost chicken package
K = ghost llama package
L = ghost frog package
These are on screen along with the pictures of who they attack.
Tips:
- Think of it like a music or rhythm game, and look ahead
- The smoke indicates how close you are to losing
- If you spam the order buttons too much, your order might get lost! (OK, there's an overheat mechanic to prevent excessive spamming, and to appease our physics engine overlords)
- But we tuned the overheat to be kinda gentle for the jam, so spam away if you get in trouble - it usually works!
Issues:
- We framed it at 16:9, so it's a bit off at 4:3
- Windows version looks best due to the real-time GI. I couldn't get the baked GI to work in time.
EDIT: I fixed the baked lighting issue so all builds should look the same.
Tools:
- Unity
- MagicaVoxel
- Audacity
- Garageband
- Photoshop
- Visual Studio 2013
Assets:
While we obviously took the look of three of the characters and the environment of Crossy Road in order to parody it, all of the zombie creatures and packages are our own design.
Music was generously provided by Benjamin Burnes (@ben_burnes) and taken from his page on SoundCloud (https://soundcloud.com/abstraction/sets/ludum-dare-challenge)
We used some explosion and box thud effects from FreeSound.org and/or FreeSfx.co.uk (I can't remember which - it's all a haze).
The font is Y-Grid by Iconian Fonts (http://www.1001freefonts.com/y_grid.font)
Contributors:
Rory Driscoll (@rorydriscoll)
Matt Arrington (@icodebot)
Comments31


Luke Nizik21 Apr 2015, 06:51
The game is too brutal. I can't just watch these poor animals... oh. In fact I can. 10/10
2Bit21 Apr 2015, 06:52
Nice game, I see what you mean by kind of like a rhythm game. Nice visuals, solid game play.

Aevek21 Apr 2015, 07:25
I played this for far too long. I really liked how challenging it got once all 6 types came into play.
j_peeba21 Apr 2015, 07:28
The graphics (the movement and the models and the satisfying little explosions!) and the audio is top notch but man, I can't wrap my head around the controls. I have to first look on the road, then on the GUI and then on the keyboard to press the right key and the process just wears me out so quickly.
Maybe with enough practice it would get better but the gameplay initially is so cumbersome it's not gonna be easy. :(
Maybe with enough practice it would get better but the gameplay initially is so cumbersome it's not gonna be easy. :(

Teesquared21 Apr 2015, 07:29
Fun and funny game. I like the parody. My kids will like this one too. Way to cross Crossy Road.
mcburrobit21 Apr 2015, 08:16
Awesome! Love the graphics and the gameplay was fun, very addictive!
broknecho21 Apr 2015, 16:44
Hahah yeah great twist on the crossy road take. Good job on mimicking the art style! Great job!
philipp21 Apr 2015, 22:22
Nice!
Really liked the way you introduced new enemy types to the mix. Also, it took only seconds to grasp the concept. Good flow.
I don't know much about Crossy Roads, but I think you captured that art style very good.
(Btw: 125 points without spamming(only when I panicked for a moment :D))
Really liked the way you introduced new enemy types to the mix. Also, it took only seconds to grasp the concept. Good flow.
I don't know much about Crossy Roads, but I think you captured that art style very good.
(Btw: 125 points without spamming(only when I panicked for a moment :D))

dyfer21 Apr 2015, 22:39
Funny submission.
Red_Fan games21 Apr 2015, 22:44
This is one of the best games i've seen been made in an LD jam the controlls are a bit combersome but otherwise it's a perfect game. :)

stevenlr21 Apr 2015, 22:51
I had way too much fun slaying cute little creatures, I feel like a monster now. :D Great job man! The graphics are really polished and coherent, and the audio is really nice too.
BlakeB22 Apr 2015, 01:23
Great graphics and theme and sense of humor. Game was a bit easy, but as you said, you tuned it down a bit.
Traumendes_Madchen22 Apr 2015, 16:30
Simple but effective, I like the zombie alpacas XD. I also appreciate the difficulty curb that helps the player understand the mecanics while becoming harder an harder. Nice work!
ripatti22 Apr 2015, 17:42
It's weird but so fun!
monkfallsinsnow22 Apr 2015, 17:48
Great graphics and a neat idea. Good work!

DeadFragment22 Apr 2015, 22:08
Awesome art style to the game, loved the range of creatures and animals. I don't think the music quite suits the game but it's still good! it's a gorgeous looking game!
-Neith
-Neith
UannaFF22 Apr 2015, 23:11
I loved it, the graphics makes me keep playing and the gampley hooked me, great job

MegaMasterX23 Apr 2015, 03:50
I played this WAY longer than I should have. Showed my team as well - VERY well done! I had a few issues with the controls, but that really didn't matter. Phenomenal entry. Welcome to the Ludum Dare!
Tatsu Studio23 Apr 2015, 07:04
Very good and fun, I play lots of laughter.
C.Lodwick23 Apr 2015, 15:56
great mood with the sound. very responsive gameplay, which just feels great. very satisfying to blow up the zombies/ghosts.
daredevildave23 Apr 2015, 22:09
Nice send up of Crossy Road. Great Music! Nicely polished very good.
sP0CkEr226 Apr 2015, 03:00
too much fun - really impressive graphics
gnx1 May 2015, 19:27
The parody premise is interesting and it helps that the game visually resembles the reference a lot :) The gameplay could be tuned a bit with better indicators on where the boxes will land, and I experienced some performance hiccups on the webgl version, but otherwise everything looks and sounds fine :)

rburema3 May 2015, 11:31
thoughts:
- A zombie-destroying 'guitar hero'-like game as a riff on a 'frogger'-like game... but with the cute graphics of the latter mentioned.
I just sat for a minute doing nothing after typing that sentence, just taking in the zany, slowly smiling.
- Pressing 'r' did nothing, I had to manually restart the game. Also, perhaps I'm missing something, but how do you see if you're close to 'game over'?
- A zombie-destroying 'guitar hero'-like game as a riff on a 'frogger'-like game... but with the cute graphics of the latter mentioned.
I just sat for a minute doing nothing after typing that sentence, just taking in the zany, slowly smiling.
- Pressing 'r' did nothing, I had to manually restart the game. Also, perhaps I'm missing something, but how do you see if you're close to 'game over'?
bvanschooten3 May 2015, 23:05
Looks pretty cool. I had some trouble relating the icons at the bottom to the creature types.

shadow644 May 2015, 07:30
Thanks for rating my game! Yours is really pretty and the gameplay is easy enough to figure out. I was a little unsure of when I was supposed to stop, but I was killing ghosts for a while before I put it down.
The music was fun even though we can't rate it for that. The SFX clipped out a little.
I'm actually unfamiliar with Crossy Road so I didn't get the reference and looked it up after playing.
Overall, nice first jam entry! Keep it up!
The music was fun even though we can't rate it for that. The SFX clipped out a little.
I'm actually unfamiliar with Crossy Road so I didn't get the reference and looked it up after playing.
Overall, nice first jam entry! Keep it up!
mildmojo5 May 2015, 20:20
Nice work! The little piano hits on dropped packages were a good choice. I like the way the packages detonate and blow away the oncoming zombies/ghosts.
I wanted a more concrete indicator of my health than the smoke. I played until it told me I couldn't play anymore (86 dispatched entities). It was a little tough to match the in-game package icons to the oncoming enemy models, too, though you eventually just learn which is which.
I wanted a more concrete indicator of my health than the smoke. I played until it told me I couldn't play anymore (86 dispatched entities). It was a little tough to match the in-game package icons to the oncoming enemy models, too, though you eventually just learn which is which.

Mach60KAS6 May 2015, 00:24
Rather silly take on crossy road - I really liked what you guys have done here! Graphics match the original well and the music is nice and spooky. Well done! :)

Omiya Games6 May 2015, 01:39
It is a very polished game in audio and graphic aspect. But it feels more like a series of task instead of a fun game.

Crowbeak7 May 2015, 10:29
The models for the packages were great, as were the zombified chickens and llamas. The gameplay was an interesting idea but... it feels like it needs something. I have no suggestions for what's missing. >_> Sorry.




Good move tuning down the difficulty in the uploaded version to make play easier.