Crowd Control

Crowd Control

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.00
coolness: 0.78
fun: 2.54
graphics: 3.12
humor: 2.16
innovation: 3.82
mood: 3.26
overall: 3.12
theme: 3.85
Instructions

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Click the tank to open up the menu to modify your weapon. You can click buttons that add/decrease their effects at the cost of more damage.

Then click (and hold) the mouse button over parts of the crowd to apply your selected emotional damage to them.

Quick Notes to Clear Up Confusion

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EDIT: Added a post-jam version that will continue to be updated. Already added tweaks to the crowd reactions so they have animations and additional effects to their behavior.

1. The game DOES have ending scenarios, they can just take a while to achieve.

2. The crowd size does not grow, what you see at the start is what there is. It's up to you to get rid of them. (Note: If fearful, they generally run off stage but return back later which may give the impression that more are being added).

3. The emotional effects can be fairly subtle, I'm sorry they aren't a bit easier to distinguish. In general, rage makes them more/less aggressive, sorrow increases affect their long-term interest in rioting, and fear causes panic quickly at the cost of more rage later.

4. The goals are very loose and I don't force you to take any certain approach. This means there are easier and harder ways to "win", it's sort of up to you to decide what approach is appropriate or most rewarding.

The Game

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The goal of the game is to stop the crowd from rioting. You can do this in whatever way you see fit, though for a challenge you can try to see if you can end it without killing anyone.

My concept focuses on riots and emotional/physical crowd control. The weapon is a kind of microwave mind control tank based on the very real Active Denial System (minus the mind control). I thought it'd be interesting to be able to alter the emotions of the crowd and whatnot at the price of doing physical harm to them. It encourages some thought about how far you should go to keep control over a population. I hope it's presented in a sort of neutral way, where you can experiment with it and come up with your own idea for what works.

About me:

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Created by Dylan Gallardo for the 72 hour Jam. All programming and visual art was done during the jam. The audio was found and edited during the jam from Freesound.org

Find me on Twitter: https://twitter.com/CriticalMammal

Or visit my website: http://dylangallardo.com/
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