Really nice idea, especially the new mechanic from the last stage. It looks nice and explains itself pretty well. And what isn't explained isn't explained for more fun experimenting with love arrows.
I felt frustrated when i played. Sometimes when i shot the guys i think they walked illogical and it feels weird that i have to walk to start the game when I want to start with shooting tha guys.
very nice idea. i also thought about love as an unconventional weapon on Friday but went in a different direction. i like the graphics. one issue i had was telling when they can or cannot see me.
Great novel use of unconventional weapon! Without being too literal, which is great! I felt Some of the colouring / visuals of the of the level design was a bit noisy!
Got a lot of fun out of the level with 3 guards by makign two hug the other. The weapon isn't really conventional as they are just arrows, which are commonly used in other games and media. The pixel style is pretty cool and the animations feel really bloopy (?) and fun to watch.
I like the way you explain the gameplay in the game-- I feel like that's something a lot of people leave out. The gameplay is immediately clear since you did that. It's quite fun too! The splash screen and game over screen are really stylish and you game has a really nice color palette.
Great mechanic, nice interpretation of the theme both literally and as a mechanic. And funny ending ! Make the line of sight visible and it will be awesome.
This made me laugh. I liked the mechanics to this and I thought a good back story if he is the ultimate thief that stole cupids bow for nefarious purposes is great.
Love the idea (haha) and how you setup the puzzles. Needed a little bit to grasp the vision of the guards. Really would have liked to see more content :]
I did really like this! The game was a little short, but the idea was definitely there, and the last level was a wonderful mix of creative thinking and humour.
Really nice idea, and execution. :) (Funny , I played a similliar game here, but instead of making people love each other, you made them hate each other ;) It was a platformer though, but similliar mechanics)
Very clever. Add a few supplements to this core mechanic, and I bet you could come up with an endless collection of interesting puzzles.
The loss condition felt like it happened rather abruptly, but upon reflection, I think it was just the fact that the game play screen was replaced by the "They caught you" screen. I think somewhere in my brain, I wanted to continue to observe the map and where I and the guards were when I got caught, and I was mildly surprised and frustrated when I couldn't. But that's just a minor UI polish sort of thing.
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Your take on it is completely different though and quite fun. This concept has a lot of potential if you decide to make the game longer.
Might want to check out "Love Hurts", another web game with a similar theme:
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=12006
Check ours too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367
I have a lot of fun, thank you:)
Good use of the theme!
(Funny , I played a similliar game here, but instead of making people love each other, you made them hate each other ;) It was a platformer though, but similliar mechanics)
The loss condition felt like it happened rather abruptly, but upon reflection, I think it was just the fact that the game play screen was replaced by the "They caught you" screen. I think somewhere in my brain, I wanted to continue to observe the map and where I and the guards were when I got caught, and I was mildly surprised and frustrated when I couldn't. But that's just a minor UI polish sort of thing.