Deadly Tiles

by thoran
Overall★★★★★★★★★★3.28
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★3.83
Graphics★★★★★★★★★★3.33
Humor★★★★★★★★★★2.55
Mood★★★★★★★★★★2.70
Coolness★★★★★★★★★★48%
Our Hero must use the magic tiles of a dungeon to purge an ancient evil.

arrow keys to move, space to catch and throw the tiles

Comments13

Markus Becker
Markus Becker20 Apr 2015, 12:18
I really like the game and the idea. I had some problems aiming, but i usually have with this kind of game.
tanjent
tanjent20 Apr 2015, 16:52
Good graphics and I like your interpretation of the theme by using the "world" as your weapon. I think you need to add some more extra hits/lives at the start, because it's a bit difficult to progress now! :)
plams21 Apr 2015, 13:46
The boss is hard! I'd like a save point just before. Twice I got hit by a block while carrying another block, and they seemed to "cancel" each other out - I lost my block but survived. Might be a bug since I couldn't do it consistently, but it felt like interesting gameplay :)
chabuduo21 Apr 2015, 13:51
Great take on the theme!
The boss got frustrating a bit because there wasn't a checkpoint.
FReNeTiC21 Apr 2015, 18:59
I can get to the boss without shooting a single tile.
But that boss is damn hard!

The game was fun!

Just a minor bug: sometimes, after I pick a tile, even pressing a directional, it throws the tile in the wrong direction. Example: picking a tile, pressing up, it rarely threw the block in a diagonal position, something between up and right.
scorched
scorched21 Apr 2015, 19:41
The theme is very good. The game could be more forgiving though (hit points)
Thoran
Thoranauthor22 Apr 2015, 15:51
Sorry guys, I know the game is a little unfair the way it is, and I really wanted to be more beatable, but I was a little nervous with the clock ticking, so i forgot some stuff :P I'l do better next time! Promise ;)
GameQuester24 Apr 2015, 20:13
I liked the idea to use the "level" as a weapon. Like others said, more hitpoints or checkpoints would be nice. Good work.
Pat Kemp24 Apr 2015, 20:16
Nice use of the theme! I liked that the world served as a dynamic ammo supply. The controls were a little wonky and I didn't feel that compelled to kill the blue badguys since I could easily just walk around them. Good concept though!
Tselmek
Tselmek25 Apr 2015, 14:52
Interesting gameplay but controls are a bit hard to use.
gnx1 May 2015, 23:46
Very hard game. The animations look nice and there is nothing wrong with the fundamentals, but the instant onehit nature of the game makes it a bit less appealing than it should be :)

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