Don't Turn
In a world infest with zombies, only you dare roam the lands.
Your only weapon is a spoon.
Wander infinitely generated terrain.
Populated by only, you, trees and zombies.
Since this is a Ludum Dare Jam Entry features have been stripped down and bug will appear no doubt.
Some features were abandoned due to the time limit.
Current Features:
* Kill Zombies
* Infinite Terrain
* Sounds
* Jumping
* Collision with the terrain... it isn't perfect but it works
* Billboard Sprites
* Survival Timer - health was a thing but later broke and was abandoned because there was not time to fix it unfortunately.
* Zombie kill counter
Controls:
W, A, S, D to move.
Space to jump
F to clear zombies - Reduce Lag
F1: Enable wireframe mode.
F2: Disable wireframe mode.
F3: Screenshot.
Written in JAVA with LWJGL and Slick2D
Graphics: DRAGONMASTER412 (Luke) and MrWayFarOut (Matthew)
Audio: The Internet.
Scripts: DRAGONMASTER412 (Luke) and MrWayFarOut (Matthew)
Written by Luke Rapkin and Matthew Meacham. - Copyright.
Your only weapon is a spoon.
Wander infinitely generated terrain.
Populated by only, you, trees and zombies.
Since this is a Ludum Dare Jam Entry features have been stripped down and bug will appear no doubt.
Some features were abandoned due to the time limit.
Current Features:
* Kill Zombies
* Infinite Terrain
* Sounds
* Jumping
* Collision with the terrain... it isn't perfect but it works
* Billboard Sprites
* Survival Timer - health was a thing but later broke and was abandoned because there was not time to fix it unfortunately.
* Zombie kill counter
Controls:
W, A, S, D to move.
Space to jump
F to clear zombies - Reduce Lag
F1: Enable wireframe mode.
F2: Disable wireframe mode.
F3: Screenshot.
Written in JAVA with LWJGL and Slick2D
Graphics: DRAGONMASTER412 (Luke) and MrWayFarOut (Matthew)
Audio: The Internet.
Scripts: DRAGONMASTER412 (Luke) and MrWayFarOut (Matthew)
Written by Luke Rapkin and Matthew Meacham. - Copyright.
Comments5
DRAGONMASTER41221 Apr 2015, 18:00
Unfortunately wasn't finished in time. We had some terrain collision problems which took up most of the time. Our main focus was fixing the terrain and its collision along with combat. Furthermore our current health system broke and we was unable to locate it in time.
It's a shame we never got it finished in time but we will continue working on it. Ironing out bugs finally connecting the terrain and making a pretty decent game out of this.
It's a shame we never got it finished in time but we will continue working on it. Ironing out bugs finally connecting the terrain and making a pretty decent game out of this.

borgi24 Apr 2015, 11:03
Remindend me of this:
Still an awesome job in one weekend! Good job man!
Still an awesome job in one weekend! Good job man!

cyand131724 Apr 2015, 12:15
The generated terrain looks good and makes me think of Minecraft... But I didn't quite understand the goal of the game. I can clear all zombies by continuously clicking and pressing F... (Is it because it's unluckily not completely finished?)
And an EXE file for Windows would be nice (since Windows users don't usually work in a command prompt and type 'java -jar'). Keep on working around and hope you can make it better!
And an EXE file for Windows would be nice (since Windows users don't usually work in a command prompt and type 'java -jar'). Keep on working around and hope you can make it better!
zimmy8728 Apr 2015, 06:47
would be interesting to see where this would've ended up. I dig the style of graphics and the terrain generation seems like it could be neat






Kinda wish health was a thing to give my survival a purpose, that'd be fun. But hey, bugs in a Jam are everything but rare xD