DoubleNegative

DoubleNegative

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.53
fun: 3.47
graphics: 4.03
innovation: 3.50
mood: 4.00
overall: 3.65
theme: 3.70
A twin stick shooter where light is your only weapon, your health and the only way you can see the enemy.

careful, or you'll run out fast

the light you have is finite, fire it out to see your enemies heading towards you

you'll need some more to find them off, and if you get hit they'll take some light with them.

controls:

left analogue stick / wsad : move

right analogue stick / mouse : aim

RB / Right click : fire

notes:

Stand alone on PC is what I've been playing on and testing on, it's the definitive version, I'm sorry for any trouble you have with the others. What with chrome's removal of the plugin and my reliance on lights it was just the way to go with this jam.

I don't usually design for keyboard/mouse set up and it's certainly had less balancing, if you have the option defiantly go with the controller as it offers a much better experience

geometrically it's a very simplistic games, it's all about the lighting, go for 'fantastic' on quality!

and a final thought, *sigh* I know the gameplay's not framerate independent, the in browser version's kind of broken because of that, my apologies... or you could look at it as hard mode.

if you have more indepth feedback, I'm more than happy to read it if emailed to contact at pixelscream.net

I hope you enjoy

*Edits: I have changed the rars, they now include a bit more instruction + a couple gifs to hopefully demonstrate what to do a little better as I had a lot of feedback irl about a tutorial*

*Edit: sigh... well I tried to get it running consistently on web, but alas whilst I could get controller working pretty well keyboard and mouse (the way the majority have played it) is still broken to hell so that's a no go. but on the bright side in the process I fixed the bug where the character didn't flash on his invincibility frames, yay player feedback.

Anyway, going to take a fork from this point and keep this the canonical version, going to implement a couple enemy variants that were planned in the jam on a different build just to appease myself.
Found a bug?
Tell us on Discord