Dune II But With Cats In It

Coolness★★★★★★★★★★22%
Update: Fixed a shader bug that caused crashes on AMD cards (I'm an idiot, apparently). Still plenty of other ways to kill it though :) Thanks to all those who reported it, especially elpaulo for the crashdump.

For Ludum Dare 32: An Unconventional Weapon,

The Order of the New Man presents:

DUNE II: But With Cats In It!

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Yes it's Dune II in all (most (some)) of it's glory, but Dune II always needed... MORE CATS. He who controls Dune controls the catnip, he who controls the catnip controls the universe!

Controls:

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Arrow keys: Scroll


Click units to select them


Shift click for multiple selection


Right click to command cats to walk or attack


Click on stuff in the sidebar to build it.



Buildings:

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Construction Yarn (Terrible Cat Pun #1):


You start with one, it builds other buildings

Deposit box


Send havester cats to collect catnip and return it to the box for credits

Cat Ear power plant


Remember the Wind Traps? Provides power.

Cat Tree Barracks


Provides you with adorable cat warriors.

Known bugs and failures:

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Occasional havester related crashes


Occasional unsolved wombliness with the building interface


No AI to speak of, no attack waves etc


No restrictions to where you can build, as there should be (Ack!)



Those responsible:

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Birdrun: Technomancy

Trelack: Whimsy

Westwood did it better, but they didn't do it over the weekend!

screenshot
Genres: strategy

Comments9

rectangular Tim21 Apr 2015, 18:35
I only get a black screen, when I try to play this. :(
PaperBlurt
PaperBlurt22 Apr 2015, 07:20
The concept is really nice.
Trafulgoth23 Apr 2015, 20:05
I had a few crashes and found some bugs that allowed be to build things without having any resources to do so. Nice attempt at an RTS though.
jhell24 Apr 2015, 08:42
I also only get a black screen when I launch it :(
elpaulo25 Apr 2015, 21:17
Doesn't work here. Her's the errors to help you :

Fragment shader failed to compile with the following errors:
ERROR: 0:78: error(#427) implicit conversion, unsigned int and uvec4, extension
GL_ARB_gpu_shader5 required.
ERROR: 0:78: error(#160) Cannot convert from: "4-component vector of uvec4" to:
"highp unsigned int"
ERROR: error(#273) 2 compilation errors. No code generated

Map Layour Buffer ID is c_ulong(1L)
Framebuffer c_ulong(1L), c_ulong(3L)
Map Layour Buffer ID is c_ulong(6L)
Animation: [11, 13, 15, 15, 13, 11]
Animation: [44, 46, 48, 48, 46, 44]
Animation: [12, 14, 16, 16, 14, 12]
Animation: [43, 45, 47, 47, 45, 43]
which is [61, 113] in gamespace
Click is in playfield at [61, 593]
[0x7FFF1941B390] ANOMALY: meaningless REX prefix used
siryakko
siryakko4 May 2015, 11:42
As a big Dune fan, i approve this (when it works)
order_of_the_new_manauthor7 May 2015, 13:33
Hey guys, thanks to everyone who reported the problems. Turns out I can't code GLSL for peanuts :/ . I've posted a new version on the Gamejolt page which *should* play nice with AMD cards. (There's probably still a tonne of other bugs, sorry!).

Thanks to everyone who pointed it out, especially to elpaulo for the crashdump that lead me to the fix.
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