Update: Fixed a shader bug that caused crashes on AMD cards (I'm an idiot, apparently). Still plenty of other ways to kill it though :) Thanks to all those who reported it, especially elpaulo for the crashdump.
For Ludum Dare 32: An Unconventional Weapon,
The Order of the New Man presents:
DUNE II: But With Cats In It!
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Yes it's Dune II in all (most (some)) of it's glory, but Dune II always needed... MORE CATS. He who controls Dune controls the catnip, he who controls the catnip controls the universe!
Controls:
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Arrow keys: Scroll
Click units to select them
Shift click for multiple selection
Right click to command cats to walk or attack
Click on stuff in the sidebar to build it.
Buildings:
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Construction Yarn (Terrible Cat Pun #1):
You start with one, it builds other buildings
Deposit box
Send havester cats to collect catnip and return it to the box for credits
Cat Ear power plant
Remember the Wind Traps? Provides power.
Cat Tree Barracks
Provides you with adorable cat warriors.
Known bugs and failures:
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Occasional havester related crashes
Occasional unsolved wombliness with the building interface
No AI to speak of, no attack waves etc
No restrictions to where you can build, as there should be (Ack!)
Those responsible:
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Birdrun: Technomancy
Trelack: Whimsy
Westwood did it better, but they didn't do it over the weekend!
Fragment shader failed to compile with the following errors: ERROR: 0:78: error(#427) implicit conversion, unsigned int and uvec4, extension GL_ARB_gpu_shader5 required. ERROR: 0:78: error(#160) Cannot convert from: "4-component vector of uvec4" to: "highp unsigned int" ERROR: error(#273) 2 compilation errors. No code generated
Map Layour Buffer ID is c_ulong(1L) Framebuffer c_ulong(1L), c_ulong(3L) Map Layour Buffer ID is c_ulong(6L) Animation: [11, 13, 15, 15, 13, 11] Animation: [44, 46, 48, 48, 46, 44] Animation: [12, 14, 16, 16, 14, 12] Animation: [43, 45, 47, 47, 45, 43] which is [61, 113] in gamespace Click is in playfield at [61, 593] [0x7FFF1941B390] ANOMALY: meaningless REX prefix used
Hey guys, thanks to everyone who reported the problems. Turns out I can't code GLSL for peanuts :/ . I've posted a new version on the Gamejolt page which *should* play nice with AMD cards. (There's probably still a tonne of other bugs, sorry!).
Thanks to everyone who pointed it out, especially to elpaulo for the crashdump that lead me to the fix.
Comments9
Fragment shader failed to compile with the following errors:
ERROR: 0:78: error(#427) implicit conversion, unsigned int and uvec4, extension
GL_ARB_gpu_shader5 required.
ERROR: 0:78: error(#160) Cannot convert from: "4-component vector of uvec4" to:
"highp unsigned int"
ERROR: error(#273) 2 compilation errors. No code generated
Map Layour Buffer ID is c_ulong(1L)
Framebuffer c_ulong(1L), c_ulong(3L)
Map Layour Buffer ID is c_ulong(6L)
Animation: [11, 13, 15, 15, 13, 11]
Animation: [44, 46, 48, 48, 46, 44]
Animation: [12, 14, 16, 16, 14, 12]
Animation: [43, 45, 47, 47, 45, 43]
which is [61, 113] in gamespace
Click is in playfield at [61, 593]
[0x7FFF1941B390] ANOMALY: meaningless REX prefix used
Thanks to everyone who pointed it out, especially to elpaulo for the crashdump that lead me to the fix.