For this LD I wanted to focus on doing the art, which I have little practice in. I also wanted to make a game specifically for LD consumption (i.e. short and one-time-use). I hope you enjoy.
Note: If the character is visible but the background is black, something has gone wrong, try refreshing the page or switching browsers, I've had this issue on Firefox (Chrome and Safari seem to work).
@texdata totally agree, I drew each scene separately then stitched them together, I tried some blur filters in Gimp but none of them looked good. Next LD I hope to have a little better foresight (and parallax scrolling!).
I respect the attempt at generating a mood, but its not quite there. The music stopped playing at some point for me and what little story is there just ends abruptly. Its got a little bit of charm to it but it could more. Keep at it though; you've got a base to work with at least.
@Photon yeah I had trouble with the music not looping correctly sometimes, not sure what the issue is but i might need to use an alternative lib for sound instead of the phaser ones. do you think the length was an issue for mood? didnt quite sell it? didnt feel anything was at stake? I wanted to make it longer, to make the other colors really likable; to give the ending more punch. Not enough time though :P
Nice atmosphere. As mentioned, finding a way to transition between layers, even if it's a simple gradient or a piece of custom background art that combines two environments, should make things less jarring.
The ending was also a bit abrupt, since the player is insure if they are supposed to press something, or wait, or what.
The walking was a bit slow for me.
One note about the HTML embedding -- you might want to center the game in the browser window so it's more visually pleasing. :)
this feels like the prologue to an epic storyline! as a player its kind of boring to play, but the mood is fantastic. maybe have the screen fade to black at the end to tell the player that the game is over.
I love narrative driven games, but I thought your game could benefit from a slightly more interactivity. I enjoyed what you've attempted here though. Keep up the good job!
@dwemthy thanks, I agree I wish it had a little more interaction
@GAFBlizzard yeah it was my fault for not planning the art out well enough in advanced -- also i agree, there should be some notification to the player
@Evergreen Games thanks for the feedback, fade to black would have been a simple way to show that the game was over, im glad you liked the story.
@seankimdesign I do too, and I agree, more interactivity would have been better.
I quite liked the way that the "sets" abruptly changed from one to the next. It worked together with the art style to make me feel like I was reading through a picture book.
I felt that the story was a little lacking, though. Even a little bit more development into the characters and their psyches (why they wanted to end it) through a small dialogue with each character or something would have added many layers to the story for me.
I like the choice of colors in the background and wanted to know how the story progresses. But as others said, some actual gameplay is missing. Simple things like jumping over obstacles along the journey or some simple puzzles would have helped a lot in my opinion.
Instead of the straight cuts a gradient or something would look nicer. Also, it's not really clear what's even happening. (assuming that when the characters disappear, that's the end) But it's a decent little game :) I liked the characters' designs :)
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@HeuGamer: It's a very short experience.
@nightlord: Thanks for the heads up, I'm not sure what the cause is.
@Issacchaos: I thought about that but preferred the idea of the player stopping at each NPC, thoughts?
@DiegoEscalante thank you for playing (experiencing?)!
@Photon yeah I had trouble with the music not looping correctly sometimes, not sure what the issue is but i might need to use an alternative lib for sound instead of the phaser ones. do you think the length was an issue for mood? didnt quite sell it? didnt feel anything was at stake? I wanted to make it longer, to make the other colors really likable; to give the ending more punch. Not enough time though :P
The ending was also a bit abrupt, since the player is insure if they are supposed to press something, or wait, or what.
The walking was a bit slow for me.
One note about the HTML embedding -- you might want to center the game in the browser window so it's more visually pleasing. :)
@GAFBlizzard yeah it was my fault for not planning the art out well enough in advanced -- also i agree, there should be some notification to the player
@Evergreen Games thanks for the feedback, fade to black would have been a simple way to show that the game was over, im glad you liked the story.
@seankimdesign I do too, and I agree, more interactivity would have been better.
Thanks for all the feedback everyone.
I felt that the story was a little lacking, though. Even a little bit more development into the characters and their psyches (why they wanted to end it) through a small dialogue with each character or something would have added many layers to the story for me.
@kristof nice username, not convinced about having obstacles, but if the puzzles fit the narrative they would make the game better
@flummox3d yeah i think the screen should have faded to black or something at the end, appreciate the comment
@chromebookbob sorry it was confusing, it's a little artsy fartsy
@lochmann-apps yep a lot of people have said this, agreed
@jk5000 thanks for playing, glad you liked it!