Evil Alien Goo

Overall★★★★★★★★★★2.53
Innovation★★★★★★★★★★2.87
Graphics★★★★★★★★★★2.87
Coolness★★★★★★★★★★22%
It's a game! Sort of... Did not really end up the way I wanted it to be, but that's ok. It's all about having fun, right?

P.S. You win if there is no green goo left.

Should work on all modern browsers. Use newest Chrome if any issues arise.

screenshot

Comments10

TwiiK
TwiiK22 Apr 2015, 07:17
It has some balancing problems. :p You can either buy 3 bombs straight away and in most scenarios win immediately or you can buy 3 plants and go for a long drawn out game. There is no middle ground when both options share the same resource and cost almost as much.
Liam :D23 Apr 2015, 04:44
"Instructions ... " and they're gone :D
Vaughn
Vaughn23 Apr 2015, 07:24
I checked out your game live on stream if you want to check it out: http://www.twitch.tv/drathy/c/6585851

Unfortunately I wasn't able to complete it as I kept getting an error as I was progressing. I had some fun anyways by "cheating" a bit in console. Hope you don't mind! Unique concept for sure though!
Bastienre4
Bastienre426 Apr 2015, 14:27
Could have been awesome but as said before, the game is not balanced at all. I also think that the game is a little bit too slow. Nice try anyway, love the concept.
Xanjos29 Apr 2015, 13:23
The idea's not too bad but it does seem a bit imbalanced (resource generation seems pretty slow).
Os_Reboot29 Apr 2015, 13:28
I love this concept. Aside from the balancing issues, this game has a ton of potential. Nice job!
Mathieu Muller
Mathieu Muller5 May 2015, 17:38
Basic strategy game. Like other said, it needs more balancing. I personnally think that upgrading the pace of crystal mining and goo progression could make the game more fun, without being too hard to code.
KaiseanGames5 May 2015, 17:47
Like others said, the only problem was too few resources given for each plant and at the same time, the goo spreads too quickly. With a bit balancing this game could be awesome. :) Well done.
mike.cullingham8 May 2015, 02:25
Nice idea, but resource generation is way too slow for me to want to stick with it for any length of time.
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