Beautiful music, and I agree it's nicely artistic, though the message is a bit melodramatic. I'm not sure if the creator has a real message to players or just wanted to do make a twist ending.
Good job, this is quit a nice non-game. I like the ending, the music and art. I'm not convince by the "how to win" button, it seems to me too obvious and awkward in the same time...
A
Anas Azmi20 Apr 2015, 11:37
Awesome graphics! That's definitely the best part of the game. Also, the mood (and the background music accompanying it) fits nicely with the message you're trying to send. Although the ending can be interpreted as a weapon (in the sense of "how do you stop this", rather than "how do you fight this"), it takes the player out of the game, and the connection with the theme is quite tedious.
That's deep man. Litt uncertain about the theme unless you think about a 'weapon' in a philosophical sense. :-) But apart from that, 10/10 best game ever, would play again. :-) Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
this is soo eerie and uncomfortable. this is what I wanna play, stuff that forces me into stuff. I click at the same time as I know that this is happening right this second somewhere...
Wow, that was different! Nice visuals, they're stark and got grit. I liked the cello music too. The message was a little on the nose but it fit. Good one.
One of the most unique takes on a game I've seen, not only in LD but ever. It's refreshing to see games experiment with different moods and messages such as this.
I love the art and music, works very well together. However I thought the message was completely surface level and cliche, no deep meaning for me. What is the message, "Don't execute people"? I have no alternatives in this game, other than just waiting and getting no feedback or, doing what every player will do, trying to interact with the game. Emotional string pulling is manipulation and I found no insight into life or relevancy in this game's concept.
Great mood and graphics, but the central concept feels like really well worn territory and I found it to be too heavy-handed in how it presented the "message" of the game.
Nice concept. I can't use the word "game" :) I like the idea and your will. This project is so good that it serves a honest cause. Sometimes, the greatest contribution you can make to a cause is the gift of your time. You did it good boy. Thumbs up ++
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Gj tho :)
Actually I though an unconventional weapon could be an order to death
I'm not convince by the "how to win" button, it seems to me too obvious and awkward in the same time...
Graphics are good (Not really convinced by the music though)
I find the "How to win" button too obvious (and slow)
this is what I wanna play, stuff that forces me into stuff.
I click at the same time as I know that this is happening right this second somewhere...
But it's easily the deepest LD game i've played yet.
Have some hidden messages for us.
I like the idea and your will. This project is so good that it serves a honest cause. Sometimes, the greatest contribution you can make to a cause is the gift of your time. You did it good boy. Thumbs up ++