Haha, that was awesome. I love how not moving is a requirement for the missile to actually blow up. This is awesome! High-score system would be nice as well.
This is an example of how a strong mechanic can make a game fun regardless of graphics. Not a lot of variation, but this is enough of a simple game that I could play on a mobile device if waiting for a bus/train or something. Good show!
Love the simple mechanic -- surprisingly fun! It would be really nice to get new abilities, etc. over time (or if you could run missiles into each other / bounce them off each other) -- otherwise, it becomes pretty difficult very quickly.
Wow that's a smart gameplay. My best score is 13 I love it. The power up ideas from your last post are both good. I think that a shield you activate to blast missile for 0.5-1 second would be great too. Maybe giving player one and only one version of each of this boost for the whole game would make the whole thing very strategic :)
The "not moving to explode missiles" is ambiguous. I was wondering if you needed to decelerate or if there's a timer. I don't know how that actually works, so I don't know how to play the game effectively :/
Funny little game. It was actually more funny running around the entire time, trying to dodge the missiles :-) The character animation is simple but really adds to the scream-and-run feeling. I agree, that a highscore system would add a bit long term motivation. And background graphics would be nice.
It has such a simple risk vs. reward scheme going on and yet it lured me in with full force. Had it had online leaderboards I would've probably never been heard from again... My best scores after quite a lot of tries was 31. I'm not sure whether or not I like it that you can only tell when a missile is going to explode from the shaking and the color.
The moving animation would play even when pressing the arrow keys and while in the countdown. Also when the sprites were in specific positions some pixels from adjecent things in the spritesheet(?) got displayed in the sides. Having some transparent borders between your sprites in the spritesheet will fix that if that's what it's about.
Neat little entry. Standing still is probably the most unconventional weapon :P.
Interesting gameplay. Good job on giving the player a pretty good idea of when the missle is gonna go off. My biggest issue with the game is that I had to press enter to restart. I would have liked space as an option because the game could easily be left-hand only.
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The moving animation would play even when pressing the arrow keys and while in the countdown. Also when the sprites were in specific positions some pixels from adjecent things in the spritesheet(?) got displayed in the sides. Having some transparent borders between your sprites in the spritesheet will fix that if that's what it's about.
Neat little entry. Standing still is probably the most unconventional weapon :P.