Great concept, is this using the 2D Physics effectors in Unity 5? I wanted to do something somewhat like this, glad someone did it. Great music, great simple art, sounds and overall presentation. I agree that it's hard as nails and takes a bit to figure out but liked it a lot! A little better explanation / tutorial up front might help.
Very hard to understand, and even harder to master :D But this seems like a great idea! Perhaps with more feedback on how the gravity is applied, you could have an excellent game!
Neat idea, simple but well made! I included it in part 3 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/Q8RvVjW24Io
Pretty nice one, though I found it a bit difficult, but that's my bad :P Really liked the parallaxing background and the audio. Overall, pretty well made ! Cheers ! :)
Neat idea that often left me spinning out of control. Not really sure what feedback I could give that would improve the game, to be honest. I felt like the core concept of changing other object's gravitational pull is a bit broken.
Fuck me, I love and hate this game so much. Such a cool mechanic, which takes time to get used to (in a good way). However, the fact the screen wraps the enemies makes it way too chaotic too control. You are so zoomed into the action that it's insanely hard. If things didn't wrap, and if we could see a little more of the world, this game would be spot on, in my opinion. Anyway, I had a blast and it was so fun ;) The music set such a dark space mood too, very nice.
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But very hard to play.
Quite original and with a bit of practice you can even last a bit longer
The music in really nice and the art style is beautiful. I especially like the parallax in your star field.
Neat experiment, though. I'm glad I played it.